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Halting Wii Production Will Not Make WiiU Any More Appealing, Nintendo.
October 22, 2013
11:10 am
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Mongunzoo
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Production has ceased on the manufacturing of Wii Consoles.

 

The revolution has ended. Viva the decline!

 

Thoughts on the Wii and the future of Nintendo here.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 22, 2013
8:40 pm
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Masamune

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They have to move on Mongunzoo. Every video game system’s active life span has to come to an end to make room for the next system. Time can’t stand still!

October 23, 2013
12:45 am
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RushDawg

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This is true Masa, but pulling the plug on the Wii seems a bit premature.  It’s got a massive install base, a large library and is a recognized household name.

 

Sony kept the PS2 alive well after the PS3 was released and they made millions from it.

 

Nintendo sold a lot of SNES systems after the N64 was released.  Part of the reason the SNES sold more than the Genesis in North America was because Nintendo kept making the system longer.  If you look at the numbers when both Sega and Nintendo were producing the systems, the sales data was either neck and neck or in Sega’s favour.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 23, 2013
1:01 am
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Mongunzoo
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Nintendo is leaving a heap of money on the table. With a new market opening in China where a cheap simple system like the Wii would be received extremely well (Note Sony has stated that this was what was in mind when thinking of the VitaTV);

Not to mention a trend of global macroeconomic decline and retraction in which the Wii would still sell fantastic if supported (don’t believe this, look at the PS2 which outperformed the PS3 and sold millions of copies.)

 

This is not the company I once respected and loved as both a gamer and an investor.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 23, 2013
8:17 am
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Masamune

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I do think the Wii system has run its course. It’s been 7 years. Not many more people are going to buy the system at this point in time. Halt in system production makes sense to me.

Now I do think it wouldn’t hurt to release a few more quality games for it, on both first and third party sides, but I think Nintendo believes every bit of juice has been squeezed out of the system.

Don’t compare the Wii to the PS2. The Playstation 2 was considered a “gamers” system with a huge base of hardcore gamers and the Wii is considered a “kids” system. That’s the general perception out there.

No, Nintendo has to move forward fully with the Wii U and 3DS and attempt to change its kiddie perception. Casual fans aren’t going to keep buying systems generation after generation like hardcore fans will.

Nintendo needs to pull some of these hardcore video gamers into the fray.

October 23, 2013
3:19 pm
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Mongunzoo
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People will continue to buy a system that is supported, especially considering the massive install base and a NEW MARKET opening that will need a cheap price point (Chinese by and large will not be buying any of the new systems.Hell, If the WiiU, 3DS, and Vita are the new normal for the game industry it would seem that nobody will be buying those new systems, aside from the obsessive freaks you endearingly call the hardcore. (a Young Adult Male demographic that is too small to support these increasing budgets and a group whose buying power will be devastated by the macroeconomic decline.

 

 

A gamers system. What does that even mean? The entire growth proposition of the Wii (which the game industry missed and failed to see due to their “hardcore” centric outlook) was about bringing gaming to the masses, which is the ONLY way forward. We must shrink budgets and yes that means cutting all this bullshit out of the games. Maybe we don’t need photorealism and superduper processors. Maybe we just need some fucking compelling games that attract interest of more than otaku. Maybe we need a price point that is not over 300 dollars for entertainment that expects you to upgrade every five to eight years. Every time Nintendo follows the hardcore it declines. And every time the industry follows the hardcore it declines. If presented with NO GAMES or only having Wii-like games, do you honestly believe the hardcore will walk? Of course they won’t! At the same time, there are tens of MILLIONS of gamers who DO NOT NEED TO PLAY VIDEOGAMES and flee from the “hardcore” definition of gaming.

 

I WAS THERE FOR THE WII REVOLUTION. and I don’t just mean typing on the gaming message forums as I did not do that then. I was fully engaged with everything from money (buying hardware and software and investing) to time (playing games and informing people on what was happening) When the Wii came out I was not a gamer anymore and had not been since the beginning of the N64 era. I knew it was something special since I was there for the NES which the Wii emulates so well. Most current “hardcore” began with the PS1, and so they missed it. this includes many of the gaming press corp.

 

Finally there is truth to what I have typed. The WiiU is finished regardless of what you do with the Wii. Stick a fucking fork in it. There will be a spike during the holiday as there is a spike in every industry, then it will all be downhill from there. The PS4 and Xbox One will be out, and though I think they will also under-perform after the holiday season, all they will do is split the pie further. Since the WiiU does nothing to differentiate itself from it’s competitors in a way that consumers value, every PS4 or Xbox One that sells will likely be one less WiiU that sells. Sony’s console seems to have less bullshit, and Xbox has stolen the neglected Sports and Fit gamers. Also Minecraft, which is the new gaming phenomenon will be on every platform except Nintendo.

 

It’s not looking good. This is hard to hear especially if you early-adopted, but this is reality. People who want to pretend that everything is okay (not just with Nintendo, but with the Game Industry as a whole) should not pay any attention to me.

 

But time converts more than reason, and just as I once said that WiiU would be a disaster, now I am saying its over.

Better luck in generation nine guys!

 

 

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 23, 2013
10:42 pm
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RushDawg

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Sony sold around 40 million+ PS2s after the PS3 was released.  The PS2 has a lot of “hardcore” games but they’ve also got a lot for everybody.  Its library is just massive.  In 2008, for example, if you weren’t a hardcore gamer but felt like grabbing a console, buying a PS2 and a bunch of games for a couple hundred bucks was mighty tempting.

 

The PS1 sold around 20 million+ consoles after the PS1 was released.

 

The SNES wasn’t discontinued until 1999, 3 years after the N64 was released.  I’m having a tough time finding post-N64 SNES sales, but I’ve often read that the reason the SNES beat the Genesis in overall sales is because Sega discontinued the Genesis much earlier in 1997.  

 

As for the Super Famicom, Nintendo didn’t discontinue it until 2003, after the Gamecube was released!

 

What I’m getting at is that successful consoles have a good track record of selling well even after their successors have been released.  Nintendo should know this better than anyone.  I’m wondering what their rationale is for discontinuing the Wii.  They’re still making the DSi, despite having several 3DS models on the market.

 

 

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 23, 2013
10:51 pm
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Mongunzoo
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Exactly. I am not advocating abandoning hardcore games, just stop following their habits off of the cliff for god sakes. Make games for everyone, in particular push High Quality entry-level games which A. are cheaper and help pay for Hardcore game development and B. create a pipeline for consumers. Is it really that bad of a thing that children, women and people of all ages can enjoy a console? Ask The PS2, Game Boy, NES, Wii, and Mobile gaming…..

 

                                Introductory

                                    ^                               

Hardcore hardcore hardcore hardcore hardcore hardcore

                            

 

Is this what a healthy market capable of creating new customers looks like? That is the modern game industry almost without exception.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 23, 2013
11:05 pm
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Mongunzoo
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the funny thing is that  sega and nintendo had a bargain bin war between the SNES 2 and the Genesis 3 that went into the late 90s and resulted in both systems reaching unheard of low prices.

 

more on that in an upcoming article….

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 24, 2013
12:42 am
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RushDawg

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Mongunzoo said
the funny thing is that  sega and nintendo had a bargain bin war between the SNES 2 and the Genesis 3 that went into the late 90s and resulted in both systems reaching unheard of low prices.

 

more on that in an upcoming article….

True, though Sega had outsourced their production to Majesco by that point

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 24, 2013
9:13 am
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Masamune

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Mongunzoo, a gamer’s system = mainstream system aka Playstation 2, a huge variety of games for any gamers taste. Niche system = Wii aka people’s “second or backup” system, a lot of people only got it to play the Marios and Zeldas.

Of course it made sense to produce PS2s after the PS3 came out, and SNES/SFC after the N64 came out. Those systems had a huge backlog of good to excellent games numbering in the hundreds.

Does the Wii have that? No. At most you could only point out about 65 quality games. I’m not sure about the Japanese Wii.

What about all the stripped down versions of ports the Wii received that disappointed the people who bought them? You don’t think Nintendo considered this? It’s clear 3rd party support for Wii was a joke to many developers and Nintendo was hoping for more solidarity with their next console system.

It’s still not too late to make the Wii U a success, though I can’t imagine it besting the PS4 in sales or popularity.

October 24, 2013
10:56 am
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Mongunzoo
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That is the fault of Nintendo and 3rd-party publishers, not the Wii itself, which was supported when they were making games that people gave two shits about. Nintendo had a good thing going that they wrecked. Trying to appeal to Hardcore and 3rd party? HOWS THAT WORKING OUT FOR THEM? DIDN’T THIS COMPANY LEARN ANYTHING FROM THE GAMECUBE?!? Resident Evil 4 was a TERRIFIC Hardcore game, and it didn’t change dick for the GC. The GC was MADE to appeal to 3rd-party, but it didn’t change dick for the GC.

 

The perception you are putting out is the same perception that the analysts, Journalists, 3rd party executives, and forum dwellers put out during the entirety of the Wii’s lifespan. It was wrong then, it is wrong now. I would go over this again, and we have both been here long enough that you know what I am going to say.

 

It is a Hardcore perception that you need over 65 quality titles to get your money’s worth and be happy. Who the hell has time for 65 modern games?!? The hardcore do not even have time to play every game they buy! It is the Hardcore perception EVERYONE gets excited for games like The Last Of Us. In reality no one else gives two shits, and this is reflected in their sales. Most games do not move hardware, and most games made today do not appeal to the mass market Nintendo attempted to tap before abandoning. The truth that no one wants to hear is that 3rd party games only matter when they are good. And most are not and so they do dick for a consoles sales. These “hardcore titles” are also expensive moneysinks that oftentimes cannot make their money back in the age of HD.

 

In the Eight generation, there are less video game companies and so there will be less games coming out. And In the eight generation games will be more expensive and take longer to make, so there will be less games coming out. To catch a glimpse of Generation 8, Imagine Generation seven with no Wii Phenomenon and less games. That means less gamers, and less gamers+higher budgets+DOES NOT COMPUTE. The Game Industry is not just in a transition period, it is in jeopardy. The macro environment has changed. Economic growth has turned into economic depression in the West. Population growth is no longer there. Development costs have quintupled, and the industry no longer has new markets to expand into to spur growth(though If they can convince the Tablet-loving Chinese this may change).  All this in the service of a fickle and shrinking demographic (the hardcore gamer). If someone wishes to argue that the Game Industry is growing and getting stronger everyday, please attempt to do so. I would love to hear it because even at Neogaf and Gamefaqs no one is pretending that the Game Industry is having ‘good days’.

 

 Naturally this implosion has turned into a war on gamers who are bieng increasingly blamed as game studio after game studio implodes and as game developers begin to make up for their shrinking customer base with things such as DRM, Nickle-And-Dime DLC,and Streetpasses.  Of course this will only fuel the decline further as it will limit the product only to the most obsessive fans. If these practices sound familiar perhaps it is because we have already seen happen in the Anime industry where now only the most obsessive fan is “all-in”, and thus leveraged by the Anime companies with ludicrous pricing and limited availability.  All for a product that only appeals to a tiny aspect of the population (have you seen most anime today?  It’s fucking creepy and outside the realm of mass market).

 ……………………………………………………….

Let’s rewind back to the start of the Seventh Generation. Nintendo said the Game Industry was in big trouble because all the ‘growth’ wasn’t actual growth but riding macro economic trends such as population growth, gamers-getting-older-and-having-more-disposable-income, multi-console ownership, additional territories to sell to thanks to globalism, and so on. Gaming stopped growing in relationship to society around the SNES/Genesis Era. Since the macro economic trends wouldn’t continue and costs would keep rising, gaming would inevitably decline.

 

 Nintendo offered a turning point to the Game Industry. The Game Industry could keep doing what they are doing and enter decline OR they could change their ways and enter actual growth or, in times of macroeconomic decline, stability. I think the choice is obvious. When the Seventh Generation started, I assumed that all game developers would choose the better profitable path.

 

 I was wrong.

 

 I was wrong because I thought that in this economic downturn game developers would at last begin to look at the bigger picture concerning the relationship of their jobs to society. WE DO NOT NEED VIDEOGAMES like we need groceries or oil or commmunications. Things such as videogames are ALWAYS the first to go in economic downturn. The Golden Age of gaming was marked by games being made for blue collar workers who typically do not have time for a 20+-hour slog in a fantasy world. Those games were there but the general time investment was much less then it is today.Today that link has been severed. Iwata complained in 2005 that the Game Industry was just making games for itself.

 

 Taking a page of the NES past, Nintendo’s proposition of the future was to make games for normal people as opposed to the obsessive freaks (which Game Industry’s marketing has propagandized as ‘hardcore gamers’). It made sense to make games for normal people. Normal people did not care so much about the ‘graphics’, for example. Therefore, costs could be kept down or in check instead of going bankrupt trying to sell to the freaks.

 

Nintendo’s Growth Proposition symbolized by the Wii, was declined by the Game Industry because game developers and the critics who push the products don’t want to be connected to normal society. They wrap themselves in gamer culture (whatever the fuck that is) and pride themselves on their exclusivity. This of course happens in every industry but usually it is small niche companies that serve the need of these snobs (Hollywood has IndieFilms, Grocery has Upscale markets like Whole Foods). Most peopel could give a shit less and just buy whatever brand satisfies their need.

 

 I remember Hideo Kojima being offended by Brain Age and Wii Sports and being puzzled by this. I shouldn’t have been: These same developers and publishers smeared the people who bought these games as ‘casual gamers’ as if games were supposed to take priority over the real world, as if families and those with jobs were to be excluded. This arrogance is exemplified in the attitude that 3rd party companies used when dealing with customers such as myself on the Wii. ‘Casual game sales will fuel hardcore game development’. So the only purpose of the non-typical gamer is to buy a cheaply made ‘casual game’. This would fund hardcore game development. What happened is all that “casual” money vanished and now game companies are going bankrupt because they can’t fund the ‘hardcore’ games.

 

 The Game Industry had the opportunity to sell $60 games to normal people. They abused this to sell us junk and so they have done more than turn away. They now are making the Game Industry bankrupt since they have left the industry again. Gamers like myself will not buy a WiiU or a PS4 because we see no need to. And yet game developers keep saying gamers like myself are ‘stupid’. Perhaps we are the smart ones. We know that if we wait that we can get the same game for 15 bucks on GOG/Steam or used when the easily-manipulated hardcore gamer sells it to GameStop to buy yet another game he will then never play.  WHO”S THE STUPID ONE!?!

 

 What is the Game Industry about? It is about games. I laugh at all these people trying to find a scapegoat to the Game Industry’s misfortune to be anything but the games. “It’s the smartphones.” “It’s the changing Internet.” “It’s the stupid casuals.”

 

 Or Maybe the games just no longer appeal to enough people to justify these INSANE budgets. They are approaching Hollywood levels without the mass-market appeal and reach of Hollywood. And this is sustainable?

 

 “No, The games are amazing, just look at the metacritic scores.”

 

 What was the metacritic score for Wii Sports? you know, the best-selling game of all time?

 

 The Game Industry revolves around games (not the developers, the developers are irrelevant and their beliefs and opinions are irrelevant) and gamers (the overwhelming number of real gamers, the ones who made Tetris and Mario 3 and Sonic a success before these games were twisted to sell to the “hardcore”

 

 The Game Industry’s response to the Wii eruption was to say, “We will put out junk casual games to fund the hardcore games we want to make.” It is so funny that the Game Industry thinks they can choose their direction. Today the “Hardcore” buys the junk game for full price (or collector’s edition) while everyone else will eventually get the same game for less than ten dollars!

That was the true purpose of the Wii. It was INTENDED to be a Mainstream phenomenon that brought more gamers in. But somewhere along the line that changed. The Wii post-NSMB might as well have been a fucking PS3, and sales reflect this. This is because Nintendo retreated back into their eccentric tingle-creativity direction, and everyone ran away from the games as Wiis began to collect dust or be used for Netfilx Streaming. Kirby Yarn games, Metroid: Other M, and Skyward Sword did not appeal to the masses. They didn’t even appeal to the Hardcore! These games damaged the brand and showed the future: That Nintendo was going back to their weird Gamecube days. When the 3DS was shown I got my investments the hell out of there, as it was now evident that Nintendo had let it’s insanity spread to its handhelds as well.

If the Gamecube did not get Hardcore Gamers, why would the WiiU? If The Gamecube did not sell units, why would the WiiU?” Keep in mind that the GC was released when Economic times were GOOD. Gaming has never seen how the industry will perform in economic BAD times. So far every Next-gen system has failed in it’s purpose. Why will PS4 and Xbox One be any different? Why will the WiiU turn out different?   

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 24, 2013
8:19 pm
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Masamune

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That’s one long ass post. I’ll need two or three readings to digest it all. lol

October 24, 2013
10:52 pm
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Mongunzoo
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Of course. Take your time since There is a lot of ground covered. I thought I was very thorough but I pretty much posted my entire thoughs on the game industry there, so If you have any questions or if I can make anything more clear, just ask!

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 25, 2013
6:10 am
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Mong, I think you underestimate the value of a large library.  Every successful, market-leading console has had a massive library.  You are right that the overwhelming majority of the games in a console’s library do not move hardware, however, I would argue that the size of a console’s library does.

 

You mention RE4 not being enough to help the GC.  Please remember that RE4 was released in 2005, almost 4 years after the GC launched.  By this time, the GC already had a reputation for having weak third party support.  Worst still, the small GC library meant that most retail stores dedicated around half the shelf space to the GC when compared to the Xbox and around one third the shelf space when compared to the PS2.

 

What I’m getting that is that a large library gives a console a large presence in a retail environment.  It also means that a consumer can feel confident that there’s plenty more for them to choose from once they finish with Mario.

 

Can you think of an example of a successful console with a small library?  I’m not sure that there are any.  Of course, a console with a large install base will naturally have a large library.  In the early days of a console however, its important to have third party support to show consumers that the console they purchase is being supported and that many games are available for it.  If you look at attach rates, most consumers won’t buy the majority of these games, but that’s not the point.  The fact that these games are there in the first place shows the consumer that their $200 to $300 box has content available for it.

 

And don’t underestimate the value of having a large retail display from a large library.  The PS2 had a massive display that took up most of a GameSpot at the time and would dominate a Wal Mart’s electronics section.  The GC on the other hand would be tucked away in the corner.  Of course, we’re moving towards a digital future, but retail presence will still be an important factor in the eighth generation.

 

Lastly, you are quite right that developers need to do more to control costs.  Rather than trying to make every game, bigger, badder and three times as expensive as its predecessor, developers should hire experienced project managers (perhaps from outside the game industry), set realistic sales forecasts and budget accordingly.  

 

 

 

 

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 25, 2013
7:31 am
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Masamune

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Well if the gaming industry shut down completely today, I would be fine with that. From the NES to present day consoles, we have more than enough games to finish for a lifetime.

I don’t see how games can get any better than they have been anyhow.

October 25, 2013
8:08 am
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Masamune said
Well if the gaming industry shut down completely today, I would be fine with that. From the NES to present day consoles, we have more than enough games to finish for a lifetime.

I don’t see how games can get any better than they have been anyhow.

You’re not alone in that sentiment.

While I disagree that games have no room for improvement, I do agree that they’ve already made more games than you and I or anyone else could possibly play in one lifetime.  Better still, many of them are very very cheap.

 

As Mong has pointed out, this is one of the biggest hurdles facing the industry today.  Why spend $500 on an Xbox One when that same $500 can buy you around 100 games at $5 a pop?

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 25, 2013
11:01 am
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All right, I’m jumping in.. Hope you don’t mind my awesome English skills.

 

I don’t believe the video game industry is going down. Things might have changed and will have to change again in the future but I think the industry will remain there. I’m not sure from which point of view you guys are looking at it, but from what I see, I don’t think I know anyone my age (23) who doesn’t own a video game console or doesn’t play any video game at all. Every single kid I’ve seen also plays video games all the time. So there sure is a strong base on which the video game developpers can count on.

I’m not saying everyone who plays game will remain ”loyal” to the industry to the same level forever as a lot of people are already getting turned off by the next gen of console before they even came out.. But I think there will always be younger people who will grow up using a certain generation of console and will continue on buying future video game products based on what they got used to when growing up. The user base will then always renew its self but the older gamers will probably get more and more turned off by the new products because they are not as the games they used to play (but then again these ”older gamers” can still play the tons of games available for the older consoles). Video game developpers will always be making more money off younger gamers than adult gamers. Hell.. if the young gamers want more Call of Duty, why not give them a new one every year? They will buy it anyway or get there parents to get it for them. I think that’s how the developpers think. For example, my girlfriend’s brothers saw the new xbox was coming out and they instantly begged their mother to pre order it, which she did. They never checked what the specs were and their mother didn’t either. They just wanted it and will get it. Whereas on the other hand, adult gamers were most likely turned off by it and won’t buy it.. but all the kids will still get it no matter what so the industry probably doesn’t care.

 

As for the Wii… The motion control thing was surely a fresh and innovative idea but it still didn’t appeal to everyone. I don’t see it as revolutionary as you guys seem to see it. 7 Years ago, I just thought ”WTF is that?”.. and then bought the new xbox. I had already been turned off by the GC so I skipped the Wii… And so did almost everyone who was 15 and up… From what I experienced, it was a ”shame” to own a Wii. Basically no teenager would be proud to say they had a Wii because it was ”kids stuff”. I picked one up a few months ago. My only games are Wii sports, NSMB and DKC Returns. And I still I don’t plan on buying any more games for it.

 

Honestly, I don’t think I have ever seen anyone who’s main console was a Wii, except for people with very young children.

The reason people bought so many Wii’s if you look at numbers is probably only because it was so cheap.

 

I also don’t think you can clearly divide ”casual gamers” from ”hardcore gamers”. Sure, some people will play video games more than other people, but it seems to me that everyone is ”hardcore” for a certain game or type of game. Not everyone will buy hundreds of video games, etc. But some people will, let’s say, buy every single Halo games on the xbox and play the hell out of them for years. But they won’t buy every game that comes out. I’d say they are hardcore gamers, just not hardcore buyers/consumers. Some people only play NHL games, some only play racing games, etc. BUT THEY PLAY IT ALL THE TIME. So from my point of view, everyone could be a hardcore gamer, atleast everyone who’s around my age or younger.

 

So that’s that.

 

October 25, 2013
3:50 pm
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Mongunzoo
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Welcome Antarch! Thanks for jumping in!

 

When I speak of decline it is easy to picture a world in which there are almost no video games and no one playing or distributing them. But that will almost certainly not happen. A gaming crash is more like there are LESS GAMES and LESS GAMERS. When you remove the Wii, there were a lot less gamers in generation 7 then in generation six. This generation I do not see a Wii-type phenomenon occurring which means that there will be even less gamers. There are also less game companies this gen since HD era was responsible for putting hundreds of companies (even some well-known ones) either out of business or so damaged that they can only make indy-games), even Capcom has stated they they do not have enough money left to do next-gen development. So the data does not bear out that everybody games.

I do not doubt that younger people buy and play more games than adults, as this has always been the case, but no industry can thrive on a “wheel of customers” because of macroeconomics. One of the trends is that in the First World the birthrate is down.  The reason for this is that where children used to be an additional helping hand and few went to college (as late as the 1950’s), now that trend has reversed and most children end up attending adult education, on top of inflation and rising costs of raising children. As the economy worsens there will be overall less children, and populations will begin to age.

There is also the cost factor. Why buy an expensive videogame system that is only good for around six years before you are pushed to upgrade when you have movies, television, music, and books, all of which almost never require a hardware cycle. When economic times are bad, videogames consoles will likely be one of the first things on the block, especially considering that cheap mobilegames and internet flash games bring gaming to everyone since almost everyone in the first world has access to internet or a phone

The surprising thing about the Wii is just how UNREVOLUTIONARY it was. The reason why that was the codename was that there was nothing else like it IN THE CURRENT GAME INDUSTRY. But it had all been done before. For just a moment forget the motion, since most of the bestselllers didn’t even require it’s use.

-Wii Sports was a modern take on the NES sports games that were so successful; It even use golf courses from the NES gold game!

 

-NSMB Wii was the FIRST 2D MARIO GAME ON CONSOLES IN 18 YEARS!

 

-DKC Returns and Kirby’s RTDL Went back to classic Nintendo legacy

 

-Wii Fit which introduced a new job that a game console could do and made the Wii a hit with women;

 

-A Mario Kart that looked to the SNES iteration for inspiration.

-A controller that resembled the NES in simplicity and function; A variety of other controllers to let you customize your game experience

-Xenoblade, an RPG made by studying and updating 16-bit RPG’s

-The VC, which brought the glory days of those eras home and forced game developers to compete not only with Nintendo, but with the greats of the past.

 

-The advertising,likethe Atari2600 and the NES focused less on the games and more on showing people enjoying the Wii.

 

-And all of this wrapped up in an inexpensive package that didn’t burden itself with too much wasted and expensive tech (bluetooth, blu-ray,HD, etc.) The Wii was designed to be a 199 dollar console, and it was only when a memory chip and other features were added that the price went up.

 

I was there for the Wii. I invested immediately after they began their push to expand the market. The Wii was not lightning in a bottle, it was a continuation of the principals that led them to success during the 16-bit, and especially the 8-bit era.

This is almost entirely absent from modern gamer thought because most game journalism begins with the Playstation. Why is this important? It is concrete evidence that video game phenomenons can be recreated again and again. It contradicts Nintendo’s current “surprise” dogma that every future title must be different (e.g. if you liked games like Metroid or Super Metroid, too bad for you. It is time for ‘surprise’ which means bizarre stuff like Mommy Metroid). I am confident in the future that the best selling blockbuster consoles will share many similarities with the Atari, NES, and Wii revolutions.

 As for your casual and hardcore game point, I completely agree, and I use them mockingly which is why the are often in quotations. Upstream and downstream are much more accurate and are what the actual businesses use. The point is that the Wii is not this lucky accident that people make it out to be. Companies don’t just throw shit to a wall and hope it sticks, all marketing, merchandising, and advertising is targeted. In the case of the Wii, it was targeted at people who might be turned off by complicated games and controls, or just don’t have the time to learn them. Life is busy, and modern games are just too much of a timesink for most people.    

 

As for your view that everyone games, chalk that up to youth. No, most people do not game on consoles. Yes, there are far more non-gamers than gamers. This is not disputable. In time you will understand.

 

If you have ANY questions, please let me know! My viewpoints are almost an alien strain amongst adult gamers, and I can only imagine how confusing this must be to someone when they are 15 because NO ONE has a business mindset at that age! I am actually very tickled that you are even interested in this discussion being so young! keep it up, as a business-oriented thinking process can do wonders for your future!   

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 25, 2013
3:53 pm
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Mongunzoo
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As a former Merchandiser I agree with you 150 percent. Retail Space is vital to brand awareness and visibility. Where you are mistaken is in the thought that large available library is what gives you that retail space. While it helps to have a diverse array of games on the wall, that is not how retail space is negotiated. So how does this work?

Money. One of the largest draws of revenue for brick and mortar stores (which are very expensive to maintain) is the checks that come to pay for retail space. You have a guaranteed allotment of space (which is ALWAYS under what companies want. You can always have more space lol) and anything more is payed for. Sony and Microsoft which are huge companies that make much more than games have an obvious advantage in this arena. Nintendo, which only makes games has a far lighter pocketbook for these expenditures.

The other consideration is 3rd party support which Nintendo fans can scream for all day long and it’s not fucking coming! The reason why the 3rd party companies spent more time smearing the Wii and dumping cheap D-team junk on it was because competing with Nintendo is almost impossible for these corner-cutting thugs. When you consider the Virtual Console ( and you should. I would not want to compete with Super Mario Brothers 3 and Super Metroid. Not when they are that fucking cheap lol!) it becomes almost impossible. Nintendo still follows the legacy of Total Quality Control.Nintendo games might be weird and alienating, but they are ALWAYS quality. A quality the rest of the industry isn’t generally willing to match. So they dump their cheap junk onto the platform (which is Nintendo’s fault as they should not have been allowed) and say that would fund their 360 and PS3 titles. But since consumers are not stupid and can smell quality most of these games fail, which has led us to where the 3rd party cartel is now.

And I do think a large library is important. But it must be able to SELL. The Wii is amazing because if you look at what is actually interesting to play it is very small. It won without Call of Duty. It won without Assassin’s Creed. It won without Grand Theft Auto! those are the kind of 3rd party games that make a difference, and would do so even if the library was small. They are also very rare, and in this age of Multiplatform it is only important that your console HAVE THEM.

To the average consumer, there is no difference between Max Payne 3 and Portal 2.They might as well be invisible to anyone except “hardcore”. Nobody talks about these games, most people don’t have time to veer off the mainstream path, and most people will not play them. So no, They don’t really mean anything. And the trends bear me out because we are Seeing LESS games come out, not more. If large libraries are so vital, why are we making less games? Clearly the gain does not justify the cost. 

 

It’s good to have a large library, of that I have no doubt, but nobody in this generation is going to be breaking their back or their bank to do so, so I cannot call it VITAL. 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

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