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Why I Play On A SNES
March 30, 2013
12:25 pm
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Mongunzoo
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I was at a friend’s house and we decided that we should play some Gears. Going to the local Best Buy to get the game, we then proceeded to load up an online game.

 

Here are some of the “highlights” (!!!!WARNING: FOUL LANGUAGE AHEAD!!!!)

 

Floss your teeth with my nut-hair, bitch!!!! (As I was being humped)

YEAH!!!! LET ME FLY YOUR ASS DOWN HERE SO I CAN BEAT YER ASS IN REAL LIFE!!!!!!

Who let casuals in this mother fucker?

“Enjoy view of the wall when I fuck you from behind, boy. (in response to my statement that We are here to enjoy ourselves.)

THAT WAS SESSION 1

 

“I Don’t like this guy!! boot em!” (In response to my doing well in this room.)

THAT WAS SESSION 2

 

“WHATS MY NAME!!!!!WHATS MY NAME!!!!!!WHATS MY NAME!!!!!!!

“If you ain’t a killa, go play some fairy Nintendo shit, bud!” (In response to my sataement that We are here to enjoy ourselves.)

“the Fuck outta here with your 200 achievement score.” We were actually booted for this)

END OF SESSION 3

—————————————————————————————————————————

There was a a TV show where one of the characters saw another “owning up” on a videogame and responded with”being that good at a game shows a wasted life.”

I couldn’t agree more.

 

Once upon a time Games were made for everyone and everyone played them. What competition was there was often in friendly spirits since A)you usually knew the person you were playing with and B)you knew that you were dealing with a toy.

With the advent to Online Gaming and the constant catering to hardcore gamers, that has changed. Does the industry wonder why they can’t get women to game more? Or anyone outside the YoungAdultMale demographic for that matter? all they have to do is get in a play session with some of the DERANGED individuals that populate FakeAcheivmentVideoGameLand and they would understand that the userbase they have built is destroying their industries chances for growth.

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There is a reason bigger than shitty games and Anti-Customerpolicies that I stay on the SNES.  I’m here because these people ARE NOT HERE!!! And if they are, At least I don’t have to hear them.

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

March 30, 2013
12:58 pm
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RushDawg

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Sounds like fun!

 

At least when you play PS3 online, most people don’t have mics.

 

Where did you get the pics of those angry gamers?  The second one down is Aris, a player well known in the Tekken community and the competitive fighting game community as a whole.  Last year, there was a bit of a scandal with him making some pretty sexist / inappropriate comments to a female competitor on a Capcom-sponsored internet gameshow (you can’t make this stuff up), so pretty appropriate choice of picture.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

March 30, 2013
1:04 pm
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Mongunzoo
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That’s a good thing about the mics.

As fort he pictures All I did was type in Hardcore gamer in google images.

I had plenty to work with lol! 

 

Yeah he looks like a winner all right!  Cant say that I am surprised, though now what he is holding makes sense.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

March 30, 2013
3:00 pm
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RushDawg

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The anonymity of the internet allows anyone to be a “tough guy”.    That said, I think the amount of bravado one spews over the internet is inversely proportional to one’s real life accomplishments.  If someone is truly “tough”, they wouldn’t need to show it over the internet.

 

On a lighter note, when we finally get around to playing SSF4, I promise to keep the humping to a tasteful level.  If you want a real life beatdown, you will also have to cover your own airfare and accommodations.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

March 30, 2013
3:24 pm
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Mongunzoo
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LOL!!!!!!!!!!!!!!

 

I agree to everything you just said. And I look forward to our SF 4 match with relish.

 

Though I warn you that I am getting pretty decent.

 

Or, as our more hardcore friends would say GET SUM, GET SUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 1, 2013
2:39 pm
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Masamune

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I think there’s lots of females playing games now Mongunzoo. A good chunk of the time I’m playing any of the COD games, there’s at least one female playing. There are even female clans too. Women are getting into these games, no doubt. And some are pretty good I might add.

April 1, 2013
3:31 pm
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RushDawg

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A lot of women chose to not identify themselves as a woman when playing online games, to avoid harassment.

 

Check out this recent survey that shows how prevalent harassment against women is in online gaming.  We as gamers really need to step up and start being more accepting / accommodating to women when playing online.

 

http://www.vg247.com/2012/09/0…..community/

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 1, 2013
6:22 pm
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Mongunzoo
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That is academic when you are dealing with a user-base that is almost 90 percent male, most of which are between the ages of 18-32.

I’m not saying that NO women game on consoles, I’m saying that MOST do not, and studies show this (NPD, MediaCrate, Wedbush-Morgan, etc.)

And I am saying that the Hardcore’s manchild tendencies do not help in this regard. Hell, I can’t even stomach them and I AM a Young Adult Male!

 

When studies like Rushdawg’s come out, I don’t read it as “80 PERCENT OF GAMERS BELIEVE THAT SEXUAL HARASSMENT IS RAMPANT IN THE GAMING COMMUNITY”. To me it should just say that “VIDEO GAMING CARRIES A STIGMA”.

When a senator blasts video games for causing gun violence, what he is really saying is that “VIDEO GAMING CARRIES A STIGMA”.

When footage of Olivia Munn licking a PSP for a crowd of hooting gamers airs on CNN and the story is mocked for 30 seconds before they move on to talking about movies, music, and books for the remainder of the half-hour broadcast, I see that “VIDEO GAMING CARRIES A STIGMA”.

When Roger Ebert says Videogames Will never be art and no one aside from gamers argues this I am reminded that “VIDEO GAMING CARRIES A STIGMA”.

 

Why does gaming carry a stigma? It didn’t used to. The Arcade games never carried a stigma. The NES never carried a stigma. The SNES and Genesis never carried a stigma aside form Mortal Combat. And the Wii never carried a stigma.

It is then that I realized that the Stigma was not attached to ALL games, just HARDCORE GAMING. The stigma in the NES era was directed at the commodore and ZX spectrum gamers (the “hardcore” that hated the NES). During the SNES era the stigma was directed at the folks who bought any of the plethora of failed SUPERCONSOLES that were intended to crush the SNES and Genesis with their superior graphics and sound. Of course normal people care very little for such things and these consoles were all horrible failures.

In the 32-bit era the Stigma began to be directed at gaming as a whole since games were getting longer, becoming more complicated, and losing a large chunk of the 16-bit audience. Of course the Hardcore were happy since this direction alienated the “wrong” type of gamers (Ask me where I was during this era).

By the time the Wii came out, the gaming community was completely insular, having created “gamer culture” (whatever the fuck that is). This “gamer culture” consisting of Microsoft, Sony, 3rd Party developers, the gaming press, and the deranged people in the photos above literally declared war on the Wii and the “casuals” that played on it. Yet it is at this moment that the stigma against gaming was temporarily broken. The Wii was spoken of outside of gamer culture as a phenomenon that everyone had to own. Wii Fit and Wii Sports grew gaming to unprecedented levels. NSMBWii was single-handedly responsible for a new generation of gamers, and Mario Kart Wii ended up on Fucking billboards!

I don’t know what the future brings, but I can make a pretty good recommendation to the industry. If you want to grow the market just go to  NeoGaf and listen to the Hardcore Gamers.

Then run the other way.

   

   

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 1, 2013
9:32 pm
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RushDawg

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Let’s not rewrite history; gaming has always carried a stigma.  The stigma has simply changed over time.  

 

In the 80’s and 90’s, videogames were viewed as children’s toys.  An adult male in his late 20’s, with no children, would have been considered odd for having a Super Nintendo in 1991.

 

Arcades had a HUGE stigma associated with them.  Arcades were known to be noisy, dingy and were generally considered a hang out for juvenile delinquents.  Heck some arcades were downright dangerous.  That said, you would never hear someone mouthing off to a stranger in an arcade the same way people mouth off on XBOX live, due to the real possibility of genuine physical violence.

 

As for ignoring hardcore gamers, like I’ve said before developers have painted them into a corner in that they cannot ignore the hardcore audience, nor can they rely on them strictly for their survival.  It would be irresponsible for Activision, a publicly traded company, to abandon the Call of Duty franchise to try and make the next Wii sports.  Their challenge will be to try and both grow the market while still appealing to their existing customer base.

 

For an analogy to the gaming industry’s situation, consider the fast food industry. Should McDonald’s, for example, try to introduce healthier menu options as consumers become more health conscious?  Absolutely.  In doing so, should they stop selling Big Macs and Happy Meals?  Absolutely not and to do so would be irresponsible to their shareholders.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 2, 2013
1:14 am
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Mongunzoo
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Hardcore gaming has always carried a stigma.

 

Beginning with board games and progressing to pinball machines, these were always mainstream popular activities. But there is ALWAYS that guy that takes the board game too seriously. And he ruins the fun for everyone.

 

The dawn of commercial videogames begins with Pong. Nolan Bushnell saw that the hardcore game Computer Space wasn’t selling. So he put out PONG instead. The hardcore gamers didn’t like PONG because it was ‘simple’ unlike the complicated Space War. Meanwhile pong became mainstream, was played by families and women, and was commercially successful. 

 

In the arcade golden age there was no stigma on Pac-Man.  Hell couples and families braved the smoky arcades to have a game of pac-man or space invaders. Pac-Man was designed for women! Donkey Kong was made for families with children. Where was the stigma? you need only look to the Defender machine sitting in the corner surrounded by hooting drunk 20-somethings while they vied for high-scores.  

 

Stigma attached to the NES? Not that I remember. The NES was a market-dominating phenomenon that was played by families, adults, and yes, children.  The Hardcore thought the NES was atrocious and stuck with playing Monty Mole. Look where Monty Mole is and look where Mario is today. I remember my family gathered around the NES, playing Duck Hunt and Mario. I also remember reading snooty articles that remember Monty Mole before Mario came in and “Casualized gaming”.

 

In the 16-bit era I remember games like Mario Kart and Sonic being played endlessly and the elementary playgrounds being a Warzone over the systems. There was also that ONE KID who talked about how awesome his Atari Jaguar was and looked down at the others.  It was easy to identify hardcore gamers; you just had to look for the conversations involving aliens vs. predator…

 

My sister was in elementary school when the 32-bit era began. She says the ONLY ones talking about videogames that were not sports-related were the “gaming nerds”. The Playstation and N64 did not inspire the same mainstream passion that the SNES and genesis did.

 

From this point I was not a gamer so I cannot offer an insiders perspective until the release of the Wii. I returned to the hobby as did countless others who had not played a game since the SNES (my mom and Dad, even my always non-gaming sister). This is when I began to get confused because I heard the Gaming journalists and other gamers talk about the Wii as if it were Satan! “You can’t do REAL games on the Wii” they sneered. The hardcore, now the gaming majority, had migrated to the PS3 and the 360.

———————————————————————————————————————

There are some common characteristics that have always united these gamers. They tend to favor technology over gameplay, exclusivity over mass-market, and complexity over simplification.

To me, gaming always represented family, friends, and relaxation. To the hardcore, it represents Status, a career opportunity,  and bragging rights.

And this is the fundamental difference that the game industry needs to bridge. The problem with Mcdonalds not serving Big Macs is that nobody identifies Mcdonalds as serving health food . You eat Mcdonalds because it’s cheap and filling, and it tastes good. Sop serve the health food to the niche person who may be dragged to Mcdonalds but doesn’t want to eat shit. They take care of the primary need (cheap, good food) first

Why do most people play games? It’s not for fake achievement scores and Artistic Narrative adventures. ITS TO HAVE FUN AND SOCIALIZE! So make most games to serve those needs and put the hardcore games in the smoky corner where they belong.

 

It’s not like they won’t show up….The hardcore will show up.

Instead you are prioritizing the ones who will come to the party ANYWAY, thus leaving the rest behind. It is easy to add hardcore elements to a game like Mario. Speedruns.

 

It is much harder to make a casual gamer buy Bioshock.

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
2:09 am
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RushDawg

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I think you and I are thinking of different eras when it comes to the arcades.  I was too young to remember what the arcades were like in the early 80’s during Pac-Man and Donkey Kong’s prime.  What I do remember vividly is the arcade scene of the early 90’s.  Arcades had a big resurgence due to the popularity of fighting games.  This attracted mainly teenagers to the arcades. 

 

Fighting games require repeated playing to learn all the special moves, combos, fatalities, etc.  This lead to a bunch of teenagers basically spending all of their time hanging out in dingy arcades playing Mortal Kombat or SF.  These places were anything but family-friendly.  There was a HUGE stigma associated with the inner city arcades in my area growing up.

 

As for the NES/SNES, perhaps stigma is too strong a word, but they were definitely considered to be for kids only.  Sure the whole family would play Mario Kart from time to time, but you ultimately bought the console for junior.  I don’t imagine society would have looked favourably upon a young man in his late 20’s owning a SNES and playing a lot of games.  I could be wrong, but watching that “Video Mania” video on the SNES launch in another topic a while back really hammered home the point that these consoles were viewed simply as children’s toys at the time.

 

Are you really trying to argue that the hardcore Xbox 360 gamers of today were raised on Atari Jaguar and Monty Mole?  Perhaps we have different definitions of hardcore gamers, but to me, by and large hardcore gamers grew up spending their time on mainstream consoles or the PC.

 

There were hardcore gamers in the SNES/Genesis era at my school and they weren’t the kid with the Jaguar (to my knowledge,  I have never met anyone who has owned or currently owns a Jaguar).  The hardcore gamers were the ones who knew every fatality for every character in Mortal Kombat; who could get a flawless victory against you every round.

 

There were hardcore gamers in the NES era.  They were the ones who could actually beat Mike Tyson in Mike Tyson’s Punch-Out or get past the speeder bike level in Battletoads.  

 

There were plenty of people who played the NES/SNES/Genesis to excess and would meet the criteria as a hardcore gamer.

 

Lastly, socializing is a big part of some games, but not all.  No doubt Wii Sports and Mario Kart can lead to a lot of fun with friends, but do you really consider Chrono Trigger to be a social game?  Super Metroid?  Many of the SNES’ best games are very solitary experiences.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 2, 2013
2:51 am
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Mongunzoo
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No,I am almost positive that today’s hardcore gamers would not even know who Monty mole is lol! I was merely showing a snapshot of the Hardcore through time.

What I was implying is that i believe that the Hardcore of yesteryear have a similar if not identical mindset to the hardcore of today. The same gamer who ridicules the Wii is the same type of gamer who laughed at the NES. As for the Hardcore of today I believe you are correct in your origin story. The hardcore always begins life as a “casual”, then moves upstream.

 

When has gaming ever grown by following the hardcore? As a matter of fact I would make the argument that more hardcore are created through NOT focusing on them. Most modern hardcore games are low on content and filled with recycled ideas and rushed productions. By contrast look at a game like Super Metroid which was very much a hardcore game that was polished to a mirrors shine. If you focus on the gateway games (Mario, Sonic, Pac-Man) and make less hardcore games, then the hardcore games are able to get the time, attention, and money they need to truly be compelling and move gamers upstream.

I look at modern gaming and see a broken pipeline. I started with Baseball and Excite Bike, then moved upstream to Mario and eventually ended up at Zelda and Final Fantasy. Today, new gamers play Wii Sports, move upstream to Mario and then…….stop. They don’t move onto Zelda or Metroid or Final Fantasy. Maybe COD, but again they stop.

It’s created a new class of gamer: The Almost. They were ALMOST gamers if only they were given the same caliber of content that gave us that “push”. The problem is that the pyramid had been inverted. There are many more Advanced games than gateway games (And they are much more expensive to make and complicated to learn), and I think they get it wrong when they do this. You NEED the install base created by the gateway games in order to have an audience (always smaller) for the hardcore games.

Game sales do not exist in a vacuum. There exists a few mega games that create new markets. Other games come that exist only through what this new market created. For example without Pac-Man many other video games would be unable to exist. Sure, they could have been made, but there would not have been a market for them. Look at Tetris for example. Tetris created a new type of gaming market. There were many clones but there were also many innovators. Games like Dr. Mario, Yoshi’s Cookie, and Puzzle Bobble likely couldn’t exist because the existing market was not there until Tetris fulfilled the appetite.

Look at Super Mario Brothers. do you like Mega Man? Metroid and Castlevania? Sonic and Bonk? Games that are not as popular but well loved by gamers, such as Metroid, could not and would not exist without Super Mario Brothers.

There are so many first person shooter games due to the sales of games like Doom, Quake, Halo, and Call of Duty. Games like Duke Nukem or Bioshock could not exist without the existing market those games helped make. It shouldn’t be difficult to recognize that these games allowed other games to exist. It is already recognized how much of a system seller they game are. What is not understood is that they sell SOFTWARE, too. People bought Bioshock BECAUSE of games like COD and the appetite they acquired from it. Without it, no one would have cared enough to make it because there would be no proof that the market exists.

 

By focusing on the Hardcore games the first-party games are filling the shelves with God of War and Uncharted when that is traditionally the job of the third party ( which is doing this, too) Sony should be making the games that LEAD to Bioshock and Dead Space. Let the third parties placate the hardcore while the first party grows the market. Win/Win Synergy.

 

That’s how we used to GET SHIT DONE!

  

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
9:01 am
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RushDawg

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Mong, respectfully, I think you are way off base with your definition of a hardcore gamer.

 

Today’s hardcore gamers are known for playing Call of Duty, Halo, Starcraft 2 and League of Legends.  These are some of the best selling games.

 

In the NES era, hardcore gamers weren’t laughing at the NES, they were PLAYING the NES.  Like it or not, the hardcore crowd has always formed a sizable chunk of the market.  You can argue that they shouldn’t be the focus of the market, sure, but you can’t argue that they were jus the Jaguar guys during the NES/SNES times.  Plenty of hardcore gamers loved and played the hell out of the SNES.  The guy who bought every Street Fighter game ever year for the SNES and played the heck out of them?  He was hardcore.  

 

I could go on with more examples, but I won’t.  To suggest that hardcore gamers in the NES/SNES era only played on niche systems and not on mainstream systems is simply absurd.

 

Hardcore gamers have always been a sizeable portion of the market.  Hardcore gamers played games like Mortal Kombat and Street Fighter 2 in the SNES era and bought them in droves.  Many developers tried to ape the success of these two games, similar to how everyone tried to make an FPS after the success of Halo and CoD. 

 

You are absolutely right that mega-hits create new markets.  The problem is no one has a crystal ball.  No one knows what a mega-hit will be until after the fact.  That is why the BEST strategy for any platform is to have a ton of content that appeals to all types of gamers.

 

You mention Sony, so let’s talk about the PS1 and PS2.  These systems were both much, much more successful then the NES and SNES.  PS1 outsold the SNES by a margin of 2:1, whereas the PS2 outsold the SNES by a margin of 3:1.

 

Were these systems huge sellers because Crash Bandicoot was a mega-hit?  Spyro the Dragon?  Ratchet & Clank?  No, these weren’t even the best sellers on the system.  PS1 and PS2 were successful because they managed to court a ton of third party developers who made something for everyone.  JRPGs, niche puzzle games, cultural phenomenons likes GTA3, racing sims like Gran Turismo, sports, these systems had it all.

 

That is why the best strategy for any console has, and always will be, to gather a ton of third party support.  The console manufacturer should impose some standards on third parties (something Atari failed to do) but at the end of the day, the goal is to have quantity.  When you have quantity, you’ll also have quality and you’ll appeal to more and more people.

 

By the way Mong, you always talk about how gamers went away until the Wii came back?  If that is the case, how come the PS2 sold 155 millions units to the Wii’s 99 million?   How come the PS1 sold 100 million to the SNES’ 50?

 

Let’s not rewrite history here.  The Wii may have brought gaming back to grandma, but the PS1 and PS2 were very successful in growing the market; the PS2 especially.

 

The SNES and Genesis sold about 100 million units combined.  The PS2, Xbox and Gamecube sold about 200 million units combined.  If that’s not growing the market, I don’t know what is.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 2, 2013
11:17 am
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Mongunzoo
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ARGHHHHHHHHHH!!!!!!!!!

I had a response but then my internet shorted out!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anyone else ever have this happen after you type 200 words?madfrustrated

Here I’ll try again……Wish me luck lol!

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
12:13 pm
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Mongunzoo
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If these Incredible Third Party Games are the true movers and shakers of the console market, why are the Xbox 360 and PS3 performing so poorly? The Wii has an excuse to perform poorly since its successor, the Wii U is out. Why aren’t these consoles selling? Why aren’t their games selling?

And if third party games are everything, then why did the Wii outsell them this generation?

What seems to be important are not third party games ore even first-party games. What is the mover and shaker are good games. Most of these third party games aren’t that good which is why they aren’t making a difference. And when first party games aren’t good, they don’t make a difference sales wise either. But good or bad third-party games are on most undifferentiated platforms these days. first-party are all you have to stand out.

 

“By the way Mong, you always talk about how gamers went away until the Wii came back?  If that is the case, how come the PS2 sold 155 millions units to the Wii’s 99 million?   How come the PS1 sold 100 million to the SNES’ 50?”

“The SNES and Genesis sold about 100 million units combined.  The PS2, Xbox and Gamecube sold about 200 million units combined.  If that’s not growing the market, I don’t know what is.”

 

Because time does not stand still and Macro-economic trends are not a snapshot in time. Between 1994 and 2004 we saw world shift, and it also shifted between 2004 and now.

Let’s look at the PlayStation 1 and 2. Both came out during record high economic times. There was a global market at this time (the Berlin Wall had fallen down, there was no Cold War). And since there was a global market, this meant there were additional territories available (many European nations were not easily available markets until the mid-90s for example). There was vast population growth in markets like North America compared to the previous decades which means for more sales possible. The SNES and Genesis, and especially the NES all came out during the aftermath of the Cold War, with few emerging markets and economic uncertainty.

A good question to ask is, “Was the PlayStation 2 actually popular?” instead of assuming it is because it sold more than other consoles at the time. The way how that is measured tends to be in household penetration rate. It did not penetrate more household percentage of any significant degree than the NES or the 16-bit systems (remembering that between 1994 and 2004 when this study was taken that the world added 1 billion people). In other words, the PlayStation 2 did not grow the market. What was actually growing the market were macro trends such as population growth and a roaring economy allowing more entertainment spending.

 

Now let’s look at the Wii. In one major market, Japan, their habits switched from primarily buying home consoles to buying portables. While North America had population growth, territories like Japan and many European nations are suffering population decline. While most of the volume of the PlayStation sales came later in its lifetime, Wii’s lifecycle overlapped a change in macro-economic trends. The world economy began to decline. Noe even North America is stagnating in population increase, the economy is erratic, and there are no new territories left. YET STILL THE WII PERFORMED.

This is an important fact to understand as this is why so many people were confused when Nintendo said, in 2006, that they intended to ‘grow the gaming market’. The Wii came out and we know what happened next. All the ‘growth’ the NPD reported for the Seventh Generation becomes stagnation when you remove the Wii out of the picture. The PlayStation 3 and Xbox 360 were not growing the market. It is why these products are not bucking the macro economic trends despite having ‘all these third party games’.

When Nintendo console sales declined significantly with the N64 and Gamecube, the conventional wisdom says, “It is because of lack of third party games.” The fact that the Gamecube sold as much as the Xbox did (and the Xbox has those third party games) should already show the cracks in this line of thinking. What if the third party games aren’t the only variable? What about the first party games? Nintendo’s first party game quality has not been the same for all its consoles. Super Mario 64 and Super Mario Sunshine didn’t sell the consoles like Super Mario Brothers and Super Mario World did.

If the Wii had lacking third party support, why did the system sell so much? It was because of the first party games. The quality of Nintendo’s first party games had gone up and the console sold because of it. One of the reasons why I focus on 2d Mario is because of December 2009. The macro trends were now economic decline. The Wii sales were expected to gradually decline as the belief is that the console’s sales patterns are cyclical (high at first but decline later on in the lifecycle). When New Super Mario Brothers Wii came out, the Wii sold out again. No one could believe it. If we look at all 2d Mario games, there is a pattern that they move the hardware. Did the poor performance of the N64 and Gamecube occur because of lack of third party support or more because of lack of quality first party games?

 

 

I’m not touting this to say that you are wrong, I think you are correct in the fact that my assumption on Hardcore gamers is wrong, and I KNOW that I am correct on the PS2/GC/Xbox era vs the Wii, NES, and SNES. But one of the most important things you can do is to QUESTION THE CONVENTIONAL WISDOM. in doing so sometimes you will be wrong, and sometimes you will be right, but you will always make people think.

 

Edit note: updated this to today,since the bulk of this statement was written before the WiiU was out and the PS4 was announced for another argument.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
12:47 pm
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RushDawg

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Sorry Mong, but attributing the success of the PS2 entirely to macroeconomics and claiming it did not grow the market is simply incorrect.

 

Let’s focus in on North America for a moment.  The PS2 sold 50 million units here, with the Gamecube selling 13 million and the Xbox selling 16 million.  That’s a total of 79 million consoles sold and that’s not even counting the Dreamcast!

 

Now let’s go back 10 years and focus on the SNES/Genesis.  The SNES sold 24 million units in North America with the Genesis selling around 20 million (but being #1 in my heart).  That’s a total of 44 million units not counting the TurboGrafX, 3DO and the hardcore console of choice, the Atari Jaguar.

 

So within 10 years, the PS2 helped double the amount of consoles sold in the North American market and you are telling me the PS2 did not grow the market?  That is absurd.  There was absolutely population growth during that period, but North America’s population didn’t double (not even close).

 

As for the economic conditions in North America, the PS2’s lifespan included a minor recession (2001) and generally pretty slow growth for much of the early 2000’s.  The PS1 of course  enjoyed much better economic conditions in North America throughout its life span.

 

So to recap, the PS2/Gamecube/Xbox grew the North American market by almost 100% compared to the SNES/Genesis.  The US population growth was around 15 to 20% during this era.  

 

The PS2 grew the market and that is a simple fact.  Was it buoyed by macro economic trends?  Of course.  It was still a smash success that far surpassed any console that came before it or after it.  Give credit where it is due.

 

 

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 2, 2013
12:51 pm
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RushDawg

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And I stand by my argument that quantity is what makes a system a success.  The PS3 and Xbox 360 have a lower quantity of games compard to their predecessors simply because, as you have pointed out, development costs are prohibitive.  Quantity also equals variety and that is something these 2 consoles lack.  This is largely due to the risk aversion of big publishing houses due to the aforementioned development costs.  So we end up getting annual CoD and Assassin’s Creed games with variety hard to come by (outside of downloadable games).

 

As for the Wii, it’s a phenomenal success, no question.  It also had a TON of quantity.  I believe the industry term is “shovelware”.  Nonetheless, when people went to the store, they had a ton of titles to choose from.  It was the same in the PS2 days.

 

According to Wikipedia, the Wii has over 1200 games for it compared to around 800 for the PS3 and 1000 for the Xbox 360.

 

So the Wii supports my argument that quantity of titles released matters.  Most Wiis were also backwards compatible with the GC, further adding to its library.

 

Where Sony went wrong with the PS3 was by copying too much of Microsoft’s strategy, after they got off to an early lead with the Xbox 360.  They also made a huge mistake launching at such an expensive price.

 

If quality was what sold a game system, then the Gamecube should have trounced the XBox.  It didn’t and a big reason for that is the Xbox simply had MORE games.

 

So in summary, the PS2 did grow the game market, this generation has been a step backwards for the industry in a lot of ways (and the next generation isn’t looking too promising) and quantity of titles is a big factor in a system’s success.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

April 2, 2013
1:32 pm
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Mongunzoo
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In 1994 we had an estimated 255 million people. In 2004 we had an estimated 300 million people. the difference added is an estimated 45 million people in NA.

So not counting multi-console ownership (which is much higher in the sixth generation than it was in the fourth generation) we added 35 million gamers.

 

How is that growth? If we had added 46 million gamers then I would say that gaming has grown, but this says that gaming was not even keeping up with population growth. I imagine it gets worse if you apply the same math to the seventh generation sans Wii.

Barley keeping up with population trends does not constitute growth. I look at these numbers and I see STABILITY, but not growth. This tells me we lost some, we gained more.

 

This does not even factor in that aside from 2001 those post-cold war years were an amazing time for the economy. Yet this anemic growth is all we have in an established market?

My god…………………….It’s worse than I thought!

————————————————————————————————————————

It also begs the question: Where the hell did all those PS2 Gamers go? Because the pS2 was a success, and it had over 100 million users.

 

Where did they all go?

 

 

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
1:42 pm
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Mongunzoo
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Quality is in the eyes of the beholder. I think Bioshock is quality, but it barely sold over 3 million copies across 2 platforms. In comparison a game like COD I find boring, yet it sells close to Mario numbers.

 

I find Dark Souls engaging and Skyrim boring and derivative, yet one sells 10s of millions and the other sells 1.5.

 

I am talking about games that move systems, not games you buy once you get over the hardware hurdle. There are many good games, but to the Tier 1 and 2 Non-Customers they don’t even exist until they BUY THE SYSTEM FOR THE MEGAHIT. It takes a game like Super Mario Brothers or Halo to spur growth. What causes one game to take hold and others to only be noticed later, once you have made your purchase? NO ONE KNOWS, but guesses can be made. You mentioned crystal balls. They are often foggy but it is the job of the CEOs and publishers to “see the future”, and with so much money on the line they must get more wrong than right.

 

I’m with you when it comes to having lots of games. But if that alone was the answer the industry would not be in the shape it is in.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

April 2, 2013
1:46 pm
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Mongunzoo
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These are fast becoming more epic and informative than my conversations with Grimm.

 

We have GOT to do a roundtable,guys! There is nowhere else you can get this depth of discussion, and we need to start using this to our advantage! 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

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