October 30, 2018
Now I know we all are aware that the 1CHIP SNES revisions are the best in terms of picture output but has anyone ever made some tests to know why the glitches happen in some games on this very revision? I mean maybe we can reverse engineer the chips and try to find the cause of the same. I do not know how feasible it is so would like to float an idea – what if we could mod some things in the 1CHIP snes and make the glitches go away! Doing so will indeed make it a more sorted out product!
Or maybe make the original revision 1 SNES output the same crystal clear RGB signal as the 1CHIP.. is there a way?
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