Topic RSS3:02 pm
February 11, 2013
OfflineI don’t get it, maybe it’s just my generation as I grew up in the mid 90’s as one of the few kids with a SNES while everyone else had N64/PS1. On Youtube on Facebook everywhere you go there’s N64 memes on Youtube videos for SNES or Gamecube or even today’s systems there’s comments about how much better the N64 was. The numbers speak for themselves though the N64 flopped harder then any other Nintendo system, except Gamecube which I can’t figure out I thought the GC was way better. What does everyone else think and what’s your favorite N64 game, mine was Donkey Kong 64 which I even liked more then DKC which is probably going to get me killed on here, but that’s the only N64 game that I would say is better then the SNES or GC versions.
6:14 pm
Site Contributor
Site Contributor
March 14, 2012
OfflineNo one is going to kill you for an opinion about videogames.![]()
The N64 is a popular system with hardcore gamers, which is why you hear it venerated on websites. Understand that what the industry calls “gamer” is largely made up of those that started on the PS1 and N64. You could say that the New School began in that era. Many old-school gamers dropped off after the NES, and even more quit after the transition to 3D.
I see a very simple pattern going on. The reason why people do not see this pattern is because they choose not to see it. It would fundamentally change how they look at video games. The pattern goes back to the N64.
The N64 Philosophy is…
-Belief that 3d has value. All games must be in 3d even if the gameplay of franchises has to be redefined.
-One controller type for all people (as opposed to people using the controller that suited the game like the turbos and joysticks and lightgun and mouse. This is why the N64 had three prongs so it could be ‘all things’ to everyone).
-No longer designing games around content (game universe and what makes sense for said universe).
-Separating the franchises from the gameplay that made them famous. (Mario games are no longer about arcade platforming. Zelda games are no longer about action RPGs. Metroid, as we’d see in time, no longer about lonesome exploration.)
When I lived through the Fifth Generation, all I saw was disaster for Nintendo at all levels in the home console. The gaming press wrote as if I was in some alternate reality. I kept hearing how ‘incredible’ Mario 64 was though I thought it felt awkward and tedious. There was no Metroid. Yoshi’s Story was repulsive. Donkey Kong country followed Mario into becoming an annoying collect-a-thon. The N64 seemed like another company had made it. The controller I found atrocious. The gaming press hailed the controller as genius.
In the Sixth Generation, I recall trying the Gamecube and shaking my head. In every sense of the word, the Gamecube was a continuation of the N64. You had the ‘one controller for all’ which looked ridiculous and intimidating. The main games had content that made no sense. WTF was Super Mario Sunshine? WTF was Zelda: Wind Waker? WTF was Starfox Adventure? WTF is this Bongos Shit and why is this Donkey Kong’s entry?!? What is with all this recycled content? Are there any new ideas, new content, since the SNES Era? I couldn’t find any aside from Pikmin. Even the Smash Brothers franchise is nothing but the Nintendo IP Junkyard (Which is fine, since that is what the game is for).
Anyway, that was MY experience with the N64 GC. As for favorite games, For the N64 Zelda: OoT, and for the GC, Metroid Prime.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
8:50 am
Site Contributor
Site Contributor
February 12, 2013
OfflineThe N64 is going through its first wave of nostalgia as many kids who grew up on it are entering into their 20’s. This is the same thing that happened when the NES, SNES and Genesis kids grew up.
That said, even for its time, the N64 was not considered the top console. The PS1 had a better library on just about all fronts.
Of course, all consoles from this generation have 3D games that have aged terribly.
Mong, I’d have to respectfully disagree with you that Metroid dropped the lonesome exploration focus when going 3D. Metroid Prime is very much Super Metroid in a 3D world. If you turn off the hint system, it’s basically just you on a planet trying to figure stuf out. It does have that lame fetch quest at the end though.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
9:08 am
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Site Contributor
March 14, 2012
OfflineI should have elaborated on that metroid point.
I was really refferring to Prime 3 and Other M, which were Wii titles but very much used the N64 philosophy as did Galaxy mario and Skyward Sword. Prime was one of the few things that GC did right. It really did feel like SM in 3d. Great Game!
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
5:30 pm
February 11, 2013
OfflineI guess that would make since that my generation is hyping the N64 I guess I might have ended up doing the same had I not had my SNES all the way till ’99 when I finally got a N64. I do agree that the collecting games aren’t as good as the old platformers but I liked DK64 and Banjo Kazooiie/Tooie over DKC because without the mind blowing graphics of DKC it was really just a watered down SMW but don’t get me wrong that was my first SNES game and it still is a hell of a lot better then most other platformers. The thing that I thought made Banjo and especially DK64 better then Mario 64 was they really improved on every aspect of Mario 64 making a much better game. The two games I can’t figure out the hype for is Mario Kart 64 I thought that was the worst game in the series but it’s haled as the best and OOT the gameplay of Twilight is pretty much the same but OOT gets the credit. I still think that Link to the Past is way better though I find the new 3D zeldas and Metroid Primes I’m always lost where as the old ones just feel right.
10:51 am
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May 23, 2012
OfflineWhat is this heresy surrounding the GC… The best control pad I’ve ever used is the Gamecube one. Every pad you can get used to over time but this fits like a velvet glove without causing any aches or pressure. It is also home to some wonderful games – Pikmin 1 & 2 you already mentioned and you can’t ignore that its software library is better then the 64 one. Come on, comparing the Gamecube to the N64, there is only one winner for me and its the GC in every department. Hell even the Wii can’t match some of the graphics or sound capable on the GC. Im sorry you didn’t think much of Wind Waker Mon, personally I like it more now then OoT but I agree with Hector, the best is LttP on the SNES. Hey it’s all about different opinions at the end of the day and while I do still like the N64 if it was down to a choice it would be way down the list in terms of what console and games I’d rather play in favor.
3:50 pm
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Site Contributor
March 14, 2012
OfflineRight, I am not stating that no one liked it, just that I didn’t and that the mass market was cold to it.
In terms of what’s better……..Hmmm……
N64:
System:Wacky Uncomfortable controller that scared the market away.Had to upgrade hardware to play some games with that special chip (perfect dark, DK64, etc) NO LOAD TIMES. No backwards Compatibility or classic compilations. If you liked the NES and SNES, hope you still kept your system! four controllers expanded Multiplayer capability and that is what the system became known for.
-Games
1.Mario: Mario 64 is still the most successful 3d Mario release. While it did not do anything for me, it did create a fanbase.
2.Zelda: Ocarina of Time proved 3D Zelda was viable. To date it is the best-selling game in the series.
3.Metroid: Was Not Present
4.Donkey Kong 64: ANOTHER 3D platformer. At this point I knew I was not going to get my 2D Platformer fix on this system.
5.Kirby: As close as I got to the above, and it was the weakest traditional Kirby Game.
6.Star Fox: I loved Star Fox 64, though it lacked the difficulty of the original.
7.Mario Kart: Some consider this the best in the series, though I disagree. The tracks went on tooo long and were boring to me. Still a Mario kart, though.
8.F-Zero: Much like Star Fox, F-Zero Benefitted from 3D capabilities(never let it be said that I ALWAYS bash 3D)
9.Pilotwings: Ditto for Pilotwings
10.Yoshi: I found this entry repulsive and lacking of content, and so did the mass market.
11.Perfect Dark/Goldeneye: These games were SO much fun! The controller actually worked for these games. Ports of Doom, Duke Nukem, and Quake followed. This was where to be for shooters.
12.Banjo Games:I actually enjoyed these more than Mario and DK, which made me ask the question: IF YOU ALREADY HAVE A GOOD PLATFORMER IN BANJO, WHY THE HELL WON’T YOU JUST MAKE MARIO AND DK 2D LIKE EVERYONE WANTED?!? Fulfill another appetite……
13.ExciteBike 64:Another good Effort and even the SNES missed out on this franchise! I loved this game!
14.Smash Brothers:NEW FRANCHISE ALERT! This was another fun game, AND IN 2D!!!
15.3rd Party Support: The N64 lost 3rd Party support to the Playstation. all the good 3rd party games were on another platform.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
4:15 pm
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Site Contributor
March 14, 2012
OfflineThe GC:
System: Wacky controller that while comfortable, scared the market away. Hardware was stable for the life of the system, never requiring you to buy doo-dads. Load times are present which is a huge deal to me. Some collections are present with Zelda and SEGA. Nintendo gets left behind on multiplayer due to a lack of online support.
Games:
1.Mario: Super Mario Sunshine was a disaster for Nintendo. Even if you liked 3D Mario the weirdness here just scared people away.
2.Zelda: Wind Waker’s repulsive art style and emphasis on puzzles and fetch-questing over combat are not what we asked for. Exploration felt empty and tacked on. The game felt unfinished and rushed because it was. (dungeons and scenario had to be left on the cutting room floor).
3.Metroid: Metroid Prime was an epiphany, and I am not surprised at all that NCL did not do this one! Everything about this game oozed Super Metroid in 3D.
4.Donkey Kong: WHAT THE FUCK IS THSI!?!?!?!?! What is this bongo shit, and WHAT THE FUCK DOES THIS HAVE TO DO WITH DONKEY KONG!?!?!?!?!?!
5.Kirby: WHAT THE FUCK IS THIS?!?!?!?!?!?!?!?! What is this racing shit, AND WHAT THE FUCK DOES IT HAVE TO DO WITH KIRBY?!?!?!?!?!?!!?!?!?
6.Star Fox: WHAT THE FUCK IS THIS!!?!?!?!?!?! What is this puzzle adventure shit, AND WHAT THE FUCK DOES THIS HAVE TO DO WITH STAR FOX!?!?!?!?!!?!?!?!
7.Mario Kart: While I did enjoy this one, No one argues that this is the weakest Mario Kart to date, me least of all.
8.Pikmin: I have yet to play it but it is a NEW FRANCHISE from Miyamoto, so I have to say that it is probably pretty good. Fulfills a strategy appetite that Nintendo has not filled.
9.Luigi: Did nothing for me, but at least it’s a new idea from Nintendo. I could see this becoming Luigi’s Game in the future, since he is unattached to a certain gameplay expectation and this game does fulfill a new appetite.
10.Smash Brothers: This is the most balanced game in the series. If you bought a GC then you probably bought this too.
11.Eternal Darkenss: This game is a novel concept, though it’s implementation leaves something to be desired. Lots of replay value and good ideas make this one to experience.
12.Rogue Squadron2: Forgot to mention this on the N64, but this series was amazing, and it only got better here!
13.Animal Crossing: Does nothing for me,, but this game was a huge hit and foreshadowed the Wii direction.
14. 3rd pardy support: Much better here, though no real exclusives to speak of.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
4:24 pm
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Site Contributor
March 14, 2012
OfflineSo which do I like better? Well, neither.
Each has it’s strengths, and each has its weaknesses, and neither one is for me, especially since I was able to get all I wanted form each out of the Wii’s VC.
At the end of the day, The N64 lost due to it’s complete lack of 3rd party support, and the Gamecube had 3rd party support but went off the rails on their Wacky 1st party efforts that scared the market away. Neither controller helped in this regard.
The difference is that YOU CAN ONLY GET 1ST PARTY ON THAT SYSTEM. That is why the 1st party software is so important. It sells the hardware. That is why the N64 was a more gradual decline and the GC went into freefall.
In the case of the Gamecube if you don’t like BongoKongCountry, SplashMario, PuzzCelda, and WalkFox then it’s too bad since thats what you get. Nintendo told me they were refusing to maker the games I wanted, so I told them where they could stick it and just kept playing my SNES.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
7:43 pm
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Site Contributor
February 12, 2013
OfflineGreat summary of the N64 and GC Mong.
To be fair to the GC, it had Resident Evil 4 as a timed exclusive (it’s now on every platform ever), one of the best games of all time and certainly one of the best of its generation.
Did you play DK Jungle Beat? It’s actually really fun to play, bongo gimmick and all.
Looking at the above summaries, you can really see how important third party support is. Take away the third party games from the NES and SNES and what are you left with? Some great first party content (some of it hit and miss) and a lot of holes in the system’s library.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
8:04 pm
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Site Contributor
March 14, 2012
OfflineLook at the performance of 2D Mario and DKC. Across the board have been system sellers that moves hardware. Why make this game into a 3D Platformer especially when you have the superior Banjo-Kazooie to do that job? A 2D Mario and DKC in 64 bits using the ideas from those games in 2D would be incredible as well as feed the 2D platformer appetite. You would then have Banjo-kazooie and Conker for the 3D platformer appetite. It would have given the N64 depth.
So why would you rip the proven gameplay skeleton out of these behemoth’s and replace it with a completely different one? What purpose does that serve but to alienate that original audience? If I want to play a Bongo game I am looking for a new appetite, NOT FUCKING DONKEY KONG! It should have been a new IP, which would STRENGTHEN NINTENDO more than just skinning a Bongo Game with DK. Then Nintendo would have two franchises (1 new, 1 best-selling) instead of one that bombs. The reason I say I am not a fan of the GameCube has less to do with 3rd party (which I can play anywhere) and more to do with the sick surgery Nintendo forced on my favorite games, making them unrecognizable to me.
Nintendo needs to wake up and understand that they do not get to define the product. WE DO. The more they fight the market’s expectations with WackyAnimeZelda and BongoKong and MommyMetroid the longer they will suffer. I don’t care if it is fun, and will never know because I was so repulsed that my beloved DK was being used to sell this concept. If the concept is strong it would sell itself.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
8:21 pm
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February 12, 2013
OfflineI think you’re in the minority for not liking the Wind Waker’s look; the game has aged tremendously well. The biggest complaints with the game tend to be the sailing and the end-game fetch quest (something Nintendo was doing a lot of in the GC era).
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
8:44 pm
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Site Contributor
March 14, 2012
OfflineHonestly the look is just a symptom of the real problem I have with modern Zelda. If it was just the look I could deal with it. That said, do you not remember everyone mockiong it when it first came out? I distinctly remember the reaction being negative.
The biggest problem I have with Zelda is that it no longer plays like Zelda. Zelda used to be an Action RPG with an emphasis on exploration.
Zelda 1 was an action RPG with an emphasis on action. A combat and exploration-themed adventure. It sold very well and would have sold even more if there had not been a cartridge shortage.
Zelda 2 was an action RPG with an emphasis on action. A combat and exploration-themed adventure. It sold very well and would have sold even more if there had not been a cartridge shortage.
Zelda ALTTP was an action RPG with an emphasis on action. A combat and exploration-themed adventure. It sold very well and would have sold even more if it did not have intense competition from Genesis that split gaming’s user base.
Zelda OoT was was an action RPG with an emphasis on action. Though elements such as more puzzles and linearity got worse here it also upheld its end of the bargain. Z-targeting was revolutionary at the time and added to the intensity and tactile feel of the combat. And there were places in the game that were over-the top atmospheric. So while it could be linear it also made you want to explore every inch of it. It sold very well was the Zelda that penetrated the market the most.
………………and this is where the problems began.
Majoras Mask, while be re-written as a classic (and I personally enjoyed it despite it’s faults) was a failure at the time. It was the beginning of the puzzle dungeons getting out of hand, and combat was de-emphasized in favor of interaction with the feckless and contemptible citizens of hyrule. It sold less titles than any in the series history. But this was also a spinoff so this is forgiven.
Wind Waker was NOT a spinoff. It gave us a EMPTY world where the average prize for exploration was a ruby. Dungeons were few and combat was de-emphasized to such an extent that your SWORD was taken away on occasions. Puzzles were the name of the day and I would have to put down my controller and make a sandwich before I was at risk of dying. It sold like shit and was a failure by series standards. this was Aonumas second game and I think he was in denial about the markets rejection of his Zelda philosophy at this time. But after this game bombed and failed to sell GC Hardware Nintendo took action.
With Twilight Princess Zelda came home again to many. It seemed to be a return to form for those that remembered OoT, with similar music, art direction, ect. It gave us an incredible yet under-used combat system that I would have loved to have had a reason to use more than once or twice. It also hid it’s eccentricities well. I cannot remember a single thing from this game, and that is a condemnation of its quality, but it sold very well, despite sharing many of WW faults. Part of this is due to Miyamoto taking a direct hand in development halfway through. Many changes were made.
Skyward Sword was a disaster for the company. Their most expensive game ever , it failed to move more than 3.5 million on a system of over 90 MILLION users, 40 million or so of which had WiiMotion Plus.
————————————————————————————–
So that said, what do I want from the new Zelda?
1. I am a WARRIOR not an ERRAND_BOY
I want to Fight. I want to fight dangerous monsters in dangerous locales. I do not want my sword taken from me unless it is replaced with a spear or an axe or a hammer!!!!!! I do not want to do fetch-quests for Regal Unabrows and Red pompadours and Fairy Manchildren and Evil Babies!!!!!!
2. I am an EXPLORER not a GARBAGE MAN
I want to explore. I want to enter Dungeon 5 and see whats in there before I find dungeon 1. I want to find an island and have more than a Deku Stick be my reward. I want an interesting landscape. I want a real OVERWORLD.
3. I am a HERO, not a TOOL.
I want a story that revolves around an adventure, not link, Zelda, and Gannon. Those are only the means to the end. Zelda resonated so well because it was based on Western Fantasy. Stop with this Quirky nonsense and get back to that. I do not care about this convoluted and ridiculous story, I want to tell my OWN Story in a dangerous land.
In short, I want more of this
http://www.youtube.com/watch?v=2S7HWvT8 … Wi&index=4
And less of this
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
10:08 pm
Site Contributor
Site Contributor
February 12, 2013
OfflineAside from sales, the general consensus amongst Zelda fans is that Wind Waker is better then Twilight Princess. TP feels too by the numbers. It feels like TP wasn’t the game Aonuma and his team wanted to make. Rather it feels like they were told to make it after the disappointing sales of WW.
Link to the Past was also loaded with puzzles; far more then any Zelda to date. I’d argue LttP is when the series started to emphasize puzzles (with a healthy focus on combat as well).
As for overworld’s the 3D Zelda with the closest thing to an overworld is by far Wind Waker. True, most of the islands are pointless, but there is some neat stuff out there if you’re willing to look. If only the sailing wasn’t so tedious.
TP had a large overworld that felt very empty.
Majora’s Mask on the other hand had a pretty vibrant overworld (if you count Snow Head, Ikana, etc. as part of the overworld, not just Termina Field). Half of the adventure was just getting to the dungeons. Majora’s Mask is also by far the darkest game Nintendo’s ever made. It also has the most fleshed out cast of characters in just about any game of its era. The characters truly felt alive. Puzzles were of course a big part of the dungeons, but many of the puzzles felt fresh. Stone Tower temple is by far my favourite Zelda dungeon.
Overall, I think you and I are in agreement that Zelda has been in a steady decline since Ocarina of Time, though I would disagree with your sentiment that these are bad games (though I haven’t played Skyward Sword, which very well may be).
As for what I’d like to see in a Zelda game going forward, I agree there needs to be more of a focus on exploration. I think Nintendo could learn a lot from Western RPGs like Skyrim in this regard. It would be great to have a Zelda style game with tons of content that you can take at your own pace. Would also like to see some voicework in the game. Link should stay silent of course, but the other NPCs should be voiced.
As an aside, what did you think of Minish Cap? I thought it was a fun little distraction, though a little on the short side.
Did you ever try the Gamecube Four Swords Adventure? I haven’t, though it looks like it might be right up your alley given its focus on combat. It’s a shame it requires the gimmicky GBA connectivity for multiplayer though.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
10:27 pm
Site Contributor
Site Contributor
March 14, 2012
OfflineSales are the closest thing to a “general consensus” a product has.
The reason why TP seems that way is because they WERE forced to make it like OoT, and as you said it shows that Aonuma was not interested. That does not surprise me as Aonuma is quoted constantly as hating Old-School Zelda. He never even finished the Original! And the overworld is extremely empty and not what people wanted. As a result TP does not hold up, as it seems like a mix of Aonuma style (eccentric fetch questing) with a soul-less classic style attached (the best part of the game was that combat dungeon fighting three darknuts)
Yes, there were “puzzles” in ALTTP, but like anything the bad starts to show when things are still good. I would argue that the atrocious puzzle-dungeons did not show up until Ocarina, though. Before that it was mostly labyrinths with minuscule puzzle elements (Pushing blocks and draining water.) BTW Aonuma’s favorite thing about that game was cutting the Grass!
I LOVED the Overworld of Majora’s Mask, and the Icana Valley is a fascinating area worthy of a game all it’s own. Nobody complains about the MM overworld. Complaints are always centered around the atrocious PuzzleDungeons and having to go back and repeat them over and over again. (Great Bay Arghhhh!!!!!!)
Going Forward my model of choice is to Dark Souls for the dungeons, which captures the classic elements of Zelda better than ANYTHING these days mixed with a detailed overworld ala Skyrim (though it should be MUCH smaller).
Of course it does not matter what we the consumer wants. this is Aonuma and Nintendo we are talking about! But man it would be great to enjoy a Zelda again!
Four Swords Adventure was an insult to anyone who enjoyed ALTTP. Fuck that Game!
Minish cap was good, though I would categorize it as more a a successor to Link’s Awakening than ALTTP.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
11:24 pm
February 11, 2013
OfflineThey should go back to 2d Zelda and get the 3d crap out of that series, Metroid too. And I don’t know what was wrong with Super Mario Sunshine it may have seemed like a weird concept but that game had the best platforming in a 3d Mario game when baby Bowser takes the Fludd away. And there were two Starfoxes on the GC the god awful Adventures you were talking about and Assault which was a really good Starfox I thought it was the best one.
11:32 pm
Site Contributor
Site Contributor
March 14, 2012
Offline2D Metroid would be incredible these days.
Zelda CAN work in 3D. It just needs to go back to basics. though I would not object to a new 2D one provided aonuma gets the fuck out of the way and lets someone who ENJOYS the series develop it.
Mario should stay 2d, but I don’t really care as long as I don’t have to wait 18 years again like between NSMB Wii and SMW.
Looking into assault. That one looks promising……
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
11:34 pm
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February 12, 2013
OfflineNever played Dark Souls, though Demon’s Souls was MUCH harder then any Zelda game has ever been. It’s definitely a great game, though it never felt like Zelda to me. The Zelda it has the most in common with is probably the Adventure of Link, though not many folks feel like Nintendo should revisit that formula.
Skyrim gives me much more of a Zelda feeling with its challenge and open world. Another game with a Zelda “feel” is Batman: Arkham City of all things. The game has a Zelda like overworld that is fun to explore and loaded with secrets. It also has Zelda like “dungeons” that challenge you to use your new bat-gadgets. It also has a heavy emphasis on combat (and stealth, which Zelda has never done well).
I would argue that the Ice Palace in LttP is a “puzzle dungeon”. In fact, LttP dungeons got more and more focused on puzzles as the game went on. I can understand if you don’t like puzzles, but they’re undeniably a part of the Zelda formula. Really, the only game in the series that lacked puzzles is Adventure of Link (unless you count the parts where a certain magic spell is required as puzzles). Even the original Zelda had some very primitive block puzzles.
Also, as much as I love it, the original Zelda’s game design was far from perfect. The random burnable trees / bomable walls on the overworld are very tedious to find on your own without a guide. Sure, we all know where they are now, but could you imagine playing the game now without a guide? Having to try burning each and every bush/tree when the candle can only be used once per screen isn’t exactly fun.
I’d argue the biggest problem with Zelda is that they haven’t shaken up the formula since OoT and arguably since a LttP as well. Majora’s Mask was the closest we got to a departure from that formula and it was brilliant, though I will admit its design isn’t for everyone.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
11:47 pm
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February 12, 2013
OfflineI’d be careful about getting your hopes up for Star Fox Assault. I haven’t tried it, but the reviews I’ve read say that the on-rails Arwing levels are as good as ever. What’s the catch? The Arwing levels are only about 1/3 of the game. The rest of it is tank / on-foot levels.
I wonder why Nintendo never had faith in putting out another on-rails Star Fox?
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
11:47 pm
Site Contributor
Site Contributor
March 14, 2012
OfflineDemon Souls works a lot less than dark souls. You should play it as it is the perfect example of a sequel that makes you forget the first game.
Dark Sous and Classic Zelda:
Combat-focus: Check
Deep Lore Thats there IF YOU WANT IT: check
World that is open and feels dangerous: Check
Gadgets that aid in said exploration: Check
Multiple methods of combat and exploration: Check
BASED ON WESTERN FANTASY: Check!!!
Dark Souls is more Zelda than Zelda these days…..Definitely scratches the same itch. Play it and see for yourself…
…..And i do like puzzles, but they should never be more than rudimentary in a Zelda Game.
And its a funny thing, history. I have said this before but I seem to remember Zelda 2 Being a HUGE hit and my neighbor driving to Wisconsin just to get a copy. The gamers back then loved it. it certainly sold well enough.
Completely agree on the frustrations of the old game, but there is a difference between evolving the gameplay and changing the entire skeleton. I want to play Zelda. If I wanted to play ModernMarvelous would play Okami. Okami Does Aonuma-Style better than Aonuma lol.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
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