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SNES games released after the N64 came out.
July 13, 2013
10:25 pm
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marktheshark

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One of the strengths of the NES was it’s long lifespan in the market. It lasted roughly from 1983-1994. Even when the battle between the Super NES and Genesis was heating up, the NES still got plenty of good games such as Mega Man 4 & 5, Yoshi, TMNT III, Power Blade 2, Gargoyle’s Quest II, Fire ‘n Ice, etc.

The Super NES however, didn’t have as many games come out for it once the N64 was released, but it still got some decent support here & there. From 2001-onwards, when a new Nintendo system comes out, the previous system almost immediately gets discontinued.

Without further ado, here’s a partial list of games that came out after the N64’s release. I will be using the Japanese release date of the system (June 23 1996) since that’s the earliest date that the system was on the market. I will be using the earliest release dates for each game. I’m not counting most Satellaview games, as you can’t play most of them anymore unless emulation is utilized.

 

For 1996:

  • Lennus 2 (Asmik Corporation)
  • Marvelous: Mohitotsu no Takarajima (Nintendo)
  • Donkey Kong Country 3 (Nintendo)
  • Winter Gold (Nintendo)
  • Maui Mallard in Cold Shadow (Disney Interactive)
  • Disney’s Pinocchio (Disney Interactive)
  • Street Fighter Alpha 2 (Capcom)
  • Marvel Super Heroes in War of the Gems (Capcom)
  • Star Ocean (Enix)
  • Dragon Quest III (Enix)
  • Harvest Moon (Natsume)
  • Energy Breaker (Taito)
  • Williams Arcade’s Greatest Hits (Midway)
  • Madden NFL ’97 (EA Sports)
  • NHL ’97 (EA Sports)

For 1997:

  • Lost Vikings 2 (Blizzard)
  • Arkanoid: Doh It Again (Taito)
  • Kirby’s Dream Land 3 (HAL Labs)
  • Itoi Shigesato no Bass Tsuri No. 1 (Nintendo)
  • Bushi Seiryuuden: Futari no Yuusha (Game Freak)
  • Madden NFL ’98 (EA Sports)
  • NHL ’98 (EA Sports)
  • Arcade’s Greatest Hits: The Atari Collection (Midway)
  • Super Bomberman 5 (Hudson)

For 1998:

  • Wrecking Crew ’98 (Nintendo)
  • Super Famicom Wars (Nintendo)
  • Rockman & Forte (Capcom)
  • Frogger (Majesco)

For 1999:

  • Power Lode Runner (Nintendo)
  • Power Soukoban (Nintendo)
  • Sutte Hakkun (cartridge version, Nintendo)
  • Kirby no KiraKira Kids (Nintendo)

For 2000:

  • Fire Emblem: Thracia 776 (Nintendo)
  • Metal Slader Glory: Director’s Cut (HAL Labs)

Look at ALL these games! N64, GC, and Wii barely got any games after their successor came out. I can understand the N64 and GC, but why didn’t the Wii get much support after the WiiU came out? The Wii is Nintendo’s most successful console since the NES and Super NES.  

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July 14, 2013
4:23 am
Mr. Saturn
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I gotta figure for the N64 and GCN it was mostly the lack of market share and particularly in the N64’s case carts were still expensive to produce.

 

The Wii on the other hand is just a matter of 3rd parties, particularly for big games, ever being super onboard with the system and Nintendo even more or less abandoning the system. Hadn’t it been for Operation Rainfall the last two years would have been even more barren.

Playing with Power, Super Power!

July 14, 2013
3:08 pm
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Mongunzoo
Midwest, U.S.A

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One of the reasons I waited over 15 years to buy another Nintendo system was the way the SNES was treated in comparison to the NES, which was fantastically supported in all regions. Eliminate Japanese games and fans had dick for the SNES post-1994.

Hell Nintendo was worse to the SNES than Square was, since they were already focusing on SNES as early as late 94.

 

It’s hard to invest money in something that is abandoned as soon as the new product comes out. In that regard Sony seems to be the only one doing things right Post-NES. 

 

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

July 14, 2013
8:31 pm
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RushDawg

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You’re talking out of both sides of your mouth a little Mong.  In the past, you’ve criticized Sony for releasing Gran Turismo and a new God of War in the same year as the PS4 launch, yet you praise them for supporting their old machine when the new one is out / on the way.  You can’t have it both ways.

 

Also, to be fair to Nintendo, they do a good job of supporting their handhelds after its successor is released.  The DS got a new Golden Sun game and a new Pokemon game after the 3DS came out, for example.

 

On topic, some of the SNES’ best games came out post-PS1, but not so much post-N64. 

 

As Mong pointed out there was little Western support for the SNES post ’94.  To me, this wasn’t too big a deal as Western games were still far behind Japanese games at the time.  Western games would have added quantity, but very little quality. Still, quantity would have kept the SNES relevant, but I can’t really blame Western devs for flocking to the PS1 as Sony was offering much better licensing fees than Nintendo.

 

In spirit, you could probably add Lufia 2 to Mark’s original list.  I think it came out just before the N64 (only a month or so in North America), but it came out at a time when the SNES was being largely ignored.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

July 14, 2013
10:22 pm
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Mongunzoo
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I have been consistent but it is all too common on message boards to meld ideas. So thank you for a chance to clear this line of thought up.

 

My theory on business is very simple. If you want to prosper, let your customer prosper. It is a very simple premise until you realize that customer service and hospitality can be in direct opposition to a companies goals. (An example would be when you are launching a system that is largely viewed as unnecessary as demonstrated by the complete lack of excitement surrounding them) Nobody ever really wants to buy new hardware since it is an expense. But people will buy hardware to get to a game experience that they wish to play. Therefore it is a precarious balancing act to satisfy the business and the consumers. If it were easy, everyone would be wealthy.

 

Sony is right for releasing games like The Last of Us and Beyond: Two Souls on two fronts. They are correct from a business standpoint because they are classic Tier 2 releases (They fucked up tier 3 and cannot do that now that the PS4 is announced) that will not move hardware yet will go a long way in making PS3 customers feel appreciated (give them a reason to invest more time). And they are correct on the Customer service front for showing a commitment for the product that they are currently using.

 

Where Sony fucked up is when they release a game like Gran Turismo 6, a PROVEN SYSTEM SELLER, On PS3. Unless you are a technophile (and lets face it, in that case you will be buying a PS4 anyway), there is now zero value in your typical Gran Turismo fan to upgrade. God Of War, also a consistent (until recently) mover of hardware, is also on PS3. If the competition had launched their consoles, it would be perfect as a Tier 3, but Sony gains nothing by doing this now that they have announced their plans.

 

I say put Knack and Infamous on PS3, and put games like Gran Turismo 6 and on PS4. If Knack is successful with your current customer base, send the sequel upstream and use the brand to sell systems. You launch with your killer app,not your arthouse maybes.

 

Nintendo is wrong on all fronts because they just pick up and leave post-SNES (even then it was pretty desolate). They are not serving their Wii customers ANYTHING. It’s a closed restaurant.

 

I hope that this clears things up. It’s great that Sony is dedicated to REALLY letting customers prosper, but now that they have a new system out, they cannot forget to show those same fans that they can prosper upstream as well.

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

July 15, 2013
10:55 pm
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HectorVenezula
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You know a funny thing is EA  is releasing Fifa 14 on the PS2 13 years after that system came out with the new systems on their way.

July 16, 2013
11:42 pm
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RushDawg

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Mongunzoo said
I have been consistent but it is all too common on message boards to meld ideas. So thank you for a chance to clear this line of thought up.

 

My theory on business is very simple. If you want to prosper, let your customer prosper. It is a very simple premise until you realize that customer service and hospitality can be in direct opposition to a companies goals. (An example would be when you are launching a system that is largely viewed as unnecessary as demonstrated by the complete lack of excitement surrounding them) Nobody ever really wants to buy new hardware since it is an expense. But people will buy hardware to get to a game experience that they wish to play. Therefore it is a precarious balancing act to satisfy the business and the consumers. If it were easy, everyone would be wealthy.

Sony is right for releasing games like The Last of Us and Beyond: Two Souls on two fronts. They are correct from a business standpoint because they are classic Tier 2 releases (They fucked up tier 3 and cannot do that now that the PS4 is announced) that will not move hardware yet will go a long way in making PS3 customers feel appreciated (give them a reason to invest more time). And they are correct on the Customer service front for showing a commitment for the product that they are currently using.

 

Where Sony fucked up is when they release a game like Gran Turismo 6, a PROVEN SYSTEM SELLER, On PS3. Unless you are a technophile (and lets face it, in that case you will be buying a PS4 anyway), there is now zero value in your typical Gran Turismo fan to upgrade. God Of War, also a consistent (until recently) mover of hardware, is also on PS3. If the competition had launched their consoles, it would be perfect as a Tier 3, but Sony gains nothing by doing this now that they have announced their plans.

 

I say put Knack and Infamous on PS3, and put games like Gran Turismo 6 and on PS4. If Knack is successful with your current customer base, send the sequel upstream and use the brand to sell systems. You launch with your killer app,not your arthouse maybes.

 

Nintendo is wrong on all fronts because they just pick up and leave post-SNES (even then it was pretty desolate). They are not serving their Wii customers ANYTHING. It’s a closed restaurant.

 

I hope that this clears things up. It’s great that Sony is dedicated to REALLY letting customers prosper, but now that they have a new system out, they cannot forget to show those same fans that they can prosper upstream as well.

Thanks for clarifying.  

 

I disagree slightly on how Sony should have split up their exclusives.  Gran Turismo 6 absolutely should ahve went to the PS4.  The biggest draw of a new GT game is better looking cars and improved physics; the PS4 could have delivered there.

 

I really think the Last of Us should have went to the PS4 as well however.  Judging by the reviews, the game is truly something special and its likely Sony knew this during development.  If they improved the graphics even further, they could have made it a PS4 launch title and spread some marketing baloney as to how the game “wasn’t possible on the PS3”.

 

A PS4 launch headlined by the Last of Us and GT6 would have been tough to beat; definitely much stronger than Knack / Infamous.

 

As for Nintendo, it truly is baffling that they just abandoned their massive install base with the Wii.  They complain about how consumers don’t understand the Wii U, yet they ignored a huge marketing avenue available to them; making Wii U “announcements” (read: commercials) on the Wii shop channel.  

 

I guarantee that Sony and Microsoft will be making the launch of their new machines known on PSN / Xbox Live.  In Sony’s case, people will have a reason to be using the PS3’s as well since there’s new content available to them, thus increasing the odds that their ads for their new console are seen.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

July 16, 2013
11:44 pm
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RushDawg

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HectorVenezula said
You know a funny thing is EA  is releasing Fifa 14 on the PS2 13 years after that system came out with the new systems on their way.

EA is often the last developer standing on a console.  I think it becomes relatively easy for them to put out annual updates to their sports franchises once they’ve established a strong engine on a console.  As long as it is still selling, its easy money for them!

 

I bet FIFA 14 on the PS2 is basically just a roster update that’s probably running on the FIFA 08 or 09 engine.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

July 17, 2013
1:18 am
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marktheshark

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RushDawg said 
In spirit, you could probably add Lufia 2 to Mark’s original list.  I think it came out just before the N64 (only a month or so in North America), but it came out at a time when the SNES was being largely ignored.

Actually, I heard Lufia 2 came out way back in early 1995 in Japan. Wasn’t until next year that Natsume localized the game. It took a while since Taito closed their american division around that time.

Also, Golden Sun came out in 2010 (before the 3DS) and Pokemon B&W came out around the same time in Japan. I assume you mean B&W 2?

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July 17, 2013
4:47 am
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RushDawg

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I was going by Lufia 2’s North American release, since I thought the topic was about SNES games (not SFC games).  For most North American gamer’s at the time, Lufia 2 didn’t come out until ’96 (there were very few importers back then and no fan translations).

 

You’re right about Golden Sun.  I’d like to retract it and replace it with Kirby’s Mass Attack.

 

As for Pokemon, you are right, I meant B&W2, thanks for the correction.

 

 

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

July 17, 2013
11:52 am
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GhostSweeper
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Support for the SNES in Europe had little support anyhow but it’s best years arguably were from ’93 – ’95. By ’96 the 3D revolution had started and no one wanted to know. SNES software discontinued in 1998. The last games released in the EU are as follows;

For 1997:

  • Araknoid: Doh It Again
  • Casper
  • F1 Pole Position
  • Kirby Super Star
  • Lost Vikings 2
  • Lucky Luke
  • Mohawk & Headphone Jack
  • Mr. Do!
  • Ms. Pac Man
  • Power Piggs of the Dark Age
  • Prince of Persia 2
  • Realm
  • Space Invaders
  • Tintin: Prisoners of the Sun
  • William’s Arcade Greatest Hits

For 1998:

  • Disney’s Timon & Pumbaa’s Jungle Games
  • FIFA: Road to World Cup ’98
  • Harvest Moon
  • Midway presents Arcade’s Greatest Hits: The Atari Collection

 

 

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