Topic RSS7:23 am
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August 21, 2012
OfflineAlmost nobody talks about it anymore & I don’t think a lot of younger gamers (around my age) have even heard about it.
Basically, back in the PS1 & PS2 days, SCEA basically would sometimes block games from being released in North America or they would force the developer to bundle another game with it if they don’t take advantage of the PS2’s power. People that heard of this would refer to it as the “2D policy”, but sometimes 3D games would get blocked too.
Now, it’s hard for me to find sources for this, but it’s safe to say that it probably happened.
1. SNK Playmore
Back during the 6th gen, SNKP would release some of their games exclusively for the Xbox in North America, but in Europe, they’re released for the PS2 as well. Why would SNKP make some of these games multiplat in Europe & Japan, but only for the Xbox in North America? This includes games like SVC Chaos, KOF Neowave, Metal Slug 3, & Samurai Shodown V. This goes the same for Arc System Work’s Guilty Gear XX Reload.
2. Working Designs
During the 2000’s, WD focused on localizing 3 games: Growlanser 2, 3, & a Mystical Ninja game, all of which are for the PS2. Growlanser 2 & 3 were originally planned to be released separately, but SCEA forced the company to release them together. As for Goemon, that game was blocked by SCEA.
Sources: http://www.gamespot.com/articl…..0-6141225/
http://www.1up.com/news/workin…..ially-dead
There was also Shadow Tower Abyss, Agetec attempted to bring it over, but it got blocked by SCEA. I did hear that SCEA may have attempted to block Mega Man X4, but the sources I found were conflicting. There were probably some other games that may have been blocked as well, but I couldn’t find sources.
Source: http://www.1up.com/news/agetec…..ower-abyss (date of the article is wrong)
Now, this whole policy is why I decided to stop supporting Sony. I can understand why Nintendo would want 3rd party devs to restrict religious & sexual content, seeing as there’s no rating system for the NES & SNES until 1994, but this I can’t even understand this. It’s not like people are gonna be turned off by the visuals of these games & even if they were, they’ll just find another game for the system that’s more suited to their tastes. I’m pretty sure that Sony stopped this policy later on seeing how some later SNKP fighters like KOF XI were released stand-alone, but to some extent, it’s too little too late. In fact, I wouldn’t be surprised if Sony has instituted another bullshit policy later on.
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9:43 am
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February 12, 2013
OfflineI don’t think I’ve ever seen an “official” Sony document that mentions this policy, though Victor Ireland at Working Designs was certainly quite outspoken about it.
Ironically, many of Working Design’s titles are now the most sought after on the PS2 and definitely the PS1, while practically no one cares many of the 3D games Sony was pushing at the time.
Lunar 2 Eternal Blue Compleet is one of my favourite games of all time and a lot of that is due to Working Desgins’ wonderful translation job.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
4:21 pm
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March 14, 2012
OfflineLimiting your system’s library is never a smart move, especially when the supposed target is the very games most likely to find appreciation with the non-gaming population such as 2D and arcade-style games.
That said, I have never personally heard of this as even an unofficial policy, so I am sure that there were other reasons why these games were passed over for localization, which is a very expensive process for publishers. Any game that gets localized must be able to sell in that market. An example that you mentioned is Goemon. We all love em since we are SNES fans, but that is because we had 20 years to discover them; Mystical Ninja bombed upon release in North America. It just does not sell here….
Considering the X franchise sold out of all three of it’s SNES runs, Sony would have to be fucking stupid to think about blocking X4.
Bottom line: A stupid policy if the issue is 2D, but I just do not see enough evidence of this to say for sure. Sony published Demon Souls which is one of my favorite games of the generation. Sony supports games like Spelunky, Terraria, and Rogue Legacy from indy developers, and is pushing HARD for FTL and Minecraft.
So my problems with Sony are minimal for now. I wish Nintendo acted like Sony in seeking out some of these phenomenons and future (possible) phenomenons instead of supporting fucking garbage like World of Goo and Cave Story…
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
12:55 pm
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February 12, 2013
OfflineMong,
You can’t really compare pre-PS3 launch Sony directly to the present day Sony. Just because Sony is pushing for Minecraft / FTL now, doesn’t mean that they weren’t pushing against having 2D games on their earlier platforms. We are talking about an almost 20 year time frame, during which Sony would have had multiple leadership shakeups as well as changes in strategy / direction.
Speaking of Mega Man, there is a rumour that Capcom threatened to make Resident Evil 2 a Saturn exclusive unless Sony allowed them to localize Mega Man 8 / Mega Man X4 (I’ve seen both titles used in the rumour). Doesn’t seem to be much substance to this rumour, so take it with a heaping pile of salt.
Either way, Sony has long had a reputation for shunning 2D games. Whether this reputation is from an actual Sony policy or simply from rumours and speculation, we may never know. I find it very ironic that Sony is viewed as being anti-2D, when the PS1 / PS2 had much, much more to offer than competing platforms when it came to 2D games. You could easily fill up a library of 20+ quality games for the PS1/PS2 with nothing but 2D games. Try doing that for the N64 and Gamecube…
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
3:27 pm
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March 14, 2012
OfflineI never meant to imply that Sony does not change. Just that looking at PS1 and PS3 (the only two Sony systems I have personal knowledge of) I cannot see evidence of actual policy pointing to this. Ranting and disgruntled developers of niche games and message forum rumors are not evidence to me. Is there any truth to it? Possible, especially early on in the craze to make EVERYTHING 3D (remember Contra: Legacy of War?) There was definitely a 3D bias in the 5th generation, but that could be blamed on industry ignorance. Until proof of established company policy is released or unless a Sony Executive has spoken about a corporate culture that say things like “NOW IS THE TIME FOR 3D!! (looking at you, Nintendo…), we can just chalk it up to speculation, and I’ll leave that to the “game journalists”.
It is not like today after the sales of NSMB, LittleBigPlanet, DKC Returns, and the indy explosion where there is no excuse to continue almost exclusively with these insane budgets and complicated 3D games that just scare everyone away. Terraria is an AMBITIOUS game, and shows us just what a game can do when they do not have to worry about HD3DOMG graphics and processing budgets. And it has grown almost entirely by word-of-mouth: much like Minecraft.
If I were Nintendo or Sony I would throw Terraria and Spelunky in front of my development talent and then ask them why we are spending a fortune crafting and marketing junk when a little indy game can come along that costs nothing and is so good that it markets itself. Why is that kicking our ass?
The point I am trying to make is that I don’t care what happened then,there is no excuse with what we know now to half-ass and shun these kind of games. Regardless of their past actions, At least Sony learns from history.
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
5:24 pm
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February 12, 2013
OfflineThere is probably a lot of organizational inertia causing the resistance to smaller, 2D indie style games at larger third party publishers, Sony, Nintendo and Microsoft.
From a shareholder / upper management perspective, it makes sense to look at Minecraft, Terraria and their ilk and say “why can’t we do that?”
From an employee level, those games must scare the crap out of the average marketing employee or programmer (though I imagine that some programmers are inspired by these games as well). Why would they be scared? Well, if Nintendo, Sony, etc were to go back to making simpler indie style games, they wouldn’t necessarily need hundreds / thousands of development / marketing staff now would they? So if your livelihood depended on being part of a large, triple-A title churning machine, wouldn’t you do everything it takes to keep that machine going?
Of course, market factors will likely cause a big shakeup in the development of triple-A titles, reducing their numbers significantly in the coming years. As you’ve said, they’re simply to expensive to make and the market for them is, at best, maintaining a steady state. Higher costs, spread over a constant, finite number of customers is a recipe for trouble, though that still doesn’t change the motivations of an individual programmer / marketing employee at present.
I should also point out that Sony has just asked consumers to spend $400 on a new, “better” console, with the promise of 1080p and 60 frames per second HD games. Sony should absolutely get Minecraft on their machine (and I believe they ultimately will), though if Minecraft / Terraria are all that they are pushing on the PS4, it will inevitably raise the question; why do I need to upgrade?
Lastly, you bring up an important point regarding word of mouth marketing. I don’t recall ever seeing a Mega Man or Contra commercial growing up, yet everyone knew these games and knew of their quality. A great game will sell itself in the long run.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
7:25 pm
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March 14, 2012
OfflineThe answer to your why upgrade question is simple and not what industry types wish to hear. There is no real reason to upgrade. We have hit no tech wall, only a money wall. I constantly hear deveolpers such as epic whine like babies that they want next-gen tech when they have not even hit the wall on current-gen tech. When this is brought up, they say that while it can be done it is too hard.
Contrast this with games like Xenoblade, Mario Galaxy, and Even Skyward sword for proof of what artistic merit can do even on inferior-spec’d systems. I was saying the same thing last gen looking at Silent Hill 3 visuals, which look better than most 360 and PS3 games.
I have a suspicion that the “more power” is being used as a substitute for design acumen and work ethic. all the excitement I have heard about Next-gen is coming from industry types, not from Joe Gamer. Joe Gamer is saying “AGAIN?!? AND I can’t play my current library, either?!? My Downloadable games do not even work?!? Those graphics don’t look like a leap forward!! FUCK YOU!
It is also worth mentioning how fucking stupid it is to make your customer base to buy new hardware every 5-7 years. I can still go buy a DVD and it works fine on my Blu-Ray player. And industry-supported account systems ensure that I OWN my books and music no matter what new format comes out. They understand people’s desire to build a LIBRARY, something that the industry has forgotten.
As for the employes doing everything they can to keep the AAA machine coming, it is the same motivation behind many of these same employees sticking up for the DRM debacle. The customers are disappearing. And nothing can save them from the disruption that is ongoing.
This may well be the generation that wakes these people up. YOU DO NOT DECIDE YOUR PATH. THE CUSTOMER WHO PAYS YOUR WAY DOES!
Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.
9:32 pm
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February 12, 2013
OfflineFirstly, apologies to Mark the Shark, as we seem to have drastically veered off topic.
You are correct that art direction trumps graphics power / tech 100% of the time since the 6th generation for 3D games and since the 4th generation for 2D games.
I recall an old 1Up podcast where Denis Dyack of Silicon Knights was cohosting. At the time, Too Human was still in development and had recently had a disastrous E3 showing. Denis was deeply offended when one of the hosts said that Okami was a better looking game then Too Human. Denis was incredulous that anyone could think that, since Okami was running on last gen hardware. How could that amazing water colour aesthetic possibly look better than the massive number of brown and grey shaded polygons that Too Human was pushing?
Re: the use of next gen tech to make graphics processing, etc. easier, I don’t know enough technically to comment on whether or not this is a valid excuse. I do know that Epic obviously has a vested interest in selling a new version of the Unreal engine. That said, it is important not to be Luddites. Just because something CAN be done doesn’t mean that it can be done with a reasonable level of effort. For example, building design does not need to be done with Auto CAD, it can technically be done by hand. However, the efficiency improvements offered by Auto CAD are enormous, despite the high prices Auto Desk charges for the software. I wonder if next gen gaming hardware has a similar value proposition (again, it isn’t my industry so I can’t really say one way or another).
It’s also important to note the difference between a small team (or often one person) working on an indie game, compared to modern development teams. The indie team has a few small folks who wear multiple hats, meaning that a programmer would do level design, enemy AI, etc. and possibly graphics and sound as well. This is of course how it was done during the 8 / 16-bit days.
On the other hand, the large developers have massive, but highly specialized teams. Someone working on Call of Duty is likely in charge of nothing but gun sound effects. Or gun muzzle graphical effects. To ask these specialists to make the next Minecraft really isn’t practical.
Just some food for thought, as to why the big hardware manufacturers aren’t producing indie style games in-house.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
9:44 pm
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February 12, 2013
OfflineIt’s also worth pointing out that many people are calling Resogun, a downloadable Defender clone, the best PS3 launch game. There is of course nothing that could have prevented such a game from running on the PS3 and even the PS2 (or PS1).
Remember when consoles used to launch with killer apps? The last console to launch with a killer app was the Wii. Wii Sports was a must-have game that singlehandedly sold people on what the Wii was all about and why they needed one.
Before that, the next best example of a launch killer app I can think of is Mario 64, though it definitely should have been a pack-in.
The only other killer app I can think of is SoulCalibur for the Dreamcast’s US launch and even that is debatable.
Nintendo used to do killer apps at launch better than anyone and they seem to have forgotten this. Looking at Nintendo’s recent history, the Wii stands out as an anomaly. The Gamecube, DS, 3DS and Wii U all lacked killer apps at launch.
Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown
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