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Does anyone here have a 3DS?
October 22, 2013
2:11 am
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RushDawg

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The fact that there was strong opposition to developing the PlayStation internally at Sony directly contradicts your statement that Sony had “no choice”.

 

Also, as I’ve stated numerous times, what Sony had in 1991 was nowhere near what eventually came to be the PlayStation.  They absolutely could have walked away at that time.  Hell, many of Sony’s executives were opposed to developing it.  According to Wikipedia, the CEO of Sony decided to move forward after Kutaragi reminded him of the humiliation they suffered from Nintendo despite the majority present at the meeting having a strong opposition to moving forward with developing a videogame console.

 

Was Nintendo’s humiliation of Sony the only factor that led to the PlayStation’s development?  Of course not.  Was it a factor?  Absolutely.  

 

Yes, being a cry baby is not a desired trait in an executive.  Last I checked though, executives were still human beings and human beings do have egos.  Moving forward with the PlayStation’s development in 1992 was not the done deal you’re making it out to be.  There were several arguments to be made for Sony to be walking away, many of which were being made by Sony’s own employees.  

 

That said, there was certainly a business case for developing the PlayStation.  I’m sure Sony’s CEO didn’t decide to develop the PSX just to say F you to Nintendo.  But it was definitely not in Sony’s wheelhouse at the time as they would be entering an established, competitive marketplace. 

 

Maybe, just maybe, Sony’s CEO’s resentment towards Nintendo pushed him over the edge to move forward with developing a videogame console.  Again, Sony’s CEO had a difficult decision to push forward and develop a new console, where success was not assured, or to cut their losses and move on.  THEY HAD A CHOICE!

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 22, 2013
2:49 am
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Mongunzoo
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The boardroom is not a nursery. There is ALWAYS opposition and discussion of direction. This does not mean that the optimal (and often only) path is not already layed out. Opposition, and yet they moved forward? Does that not tell you something?

 

Even if the details were not hammered out entirely, they had already spent considerable money and resources. AND LABOR, which you can never get back.

 

Yes, there is always a choice.

 

Option A: You “cut your losses” and do not put out the playstation, wasting all that time and money. You are guaranteed a loss.

 

Option B: You finish the project and you may lose money, but you may make money.

 

It is simple as that. The choice between a guaranteed loss, and a possible loss. And Possible wins out every time .

 

If you would like to call that a choice, then sure.

 

Oh and here is what was actually said in the article:

 

And it’s a vision that rose out from the rubble of a very public disaster. At the Consumer Electronics Show in June 1991, Sony revealed to the world a videogame console on which it had jointly worked with Nintendo. This SNES with a built-in CD-ROM drive was a project driven by Ken Kutaragi, a Sony executive who had come out of its hardware engineering division. It was to be Nintendo’s route into a brave new world of multimedia, and a way for Kutaragi to show his company how important the videogame industry could be. But the very day after Sony’s announcement, Nintendo declared that it would be breaking its deal with Sony by partnering with Philips instead.

This humiliating turnabout enraged Sony president Norio Ohga, but though it seemed sudden from the outside, problems had been boiling between the two companies for some time. The main issue was an agreement over how revenue would be collected – Sony had proposed to take care of money made from CD sales while Nintendo would collect from cartridge sales, and suggested that royalties would be figured out later.

But Ohga was dead set on remaining in the game. At the end of a July meeting to plan litigation against Nintendo, he declared defiantly: “We will never withdraw from this business. Keep going.” And so Kutaragi went to work with strong support from the very top of Sony. “Ken brought together a handful of engineers that had come out of a broadcast and professional realtime 3D graphics engine called System-G,” explains Phil Harrison, who joined Sony in September 1992 to start its European game publishing business, and would eventually go on to become president of Sony Computer Entertainment Worldwide Studios. System-G was a special-effects computer that broadcasters could use to augment live broadcasts with 3D images in realtime. “Technologically, that’s not really a million miles away from videogames, but this was a super high-end workstation. And Ken’s big vision was to take that, apply it in high volume and bring it into the home,” recalls Harrison.

In May that year, Sony finally put a stop to negotiations, and whether or not it should retain the project was decided at a pivotal meeting chaired by Ohga on June 24. The great majority of those present opposed it, but Kutaragi nevertheless revealed that he’d been developing a proprietary CD-ROM-based system capable of rendering 3D graphics, specifically for playing videogames – not multimedia. When Ohga asked what sort of chip it would require, Kutaragi replied that it would need one million gate arrays, a number that made Ohga laugh: Sony’s production of the time could only achieve 100,000. But Kutaragi slyly countered with: “Are you going to sit back and accept what Nintendo did to us?” The reminder enraged Ohga all over again. “There’s no hope of making further progress with a Nintendo-compatible 16bit machine,” he said. “Let’s chart our own course.”

 

The bold is editorializing by edge, who threw these little snippets in WITHOUT A QUOTE OR SHRED OF EVIDENCE THAT THAT WAS HOW HE FELT.

 

Watch how this already bad editorializing gets worse. Wikipedia takes it and says this:

 

The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing of the PlayStation project to rival Nintendo.[16]

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a “non-gaming role” regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).

 

This is deliberate misstatement. He gave the green light because”We will never withdraw. Keep going”, “there is no hope now of a Nintendo partnership”. “We will chart our own course”. There is nothing in either article to back up the bold of an enraged Ohga.

 

Seriously. This is not credible. I’m sorry, but it’s not….. lets just call this Incredible Hulk Ogha what it is-speculation.

 

Thank you for reminding me why I do not read anything these game journalists shit out….

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 22, 2013
2:58 am
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Mongunzoo
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Unlike attention-seeking “journalists” I do not assume rage as a null state. If executives present want to talk about how angry he is or (hearsay) there’s a video of him “hulking up”, even that is better than whatever the fuck that was.

 

I have have to say that I didn’t read much choice there. It sounds like the decision was already made by the people in the loop, especially considering that they were still utilizing resources into 1992. It seems that despite Nintendo greasing them, they were still going ahead, and it sounds to me in those last Ohga quotes he was RESIGNED to it.

 

It is also worth noting that corporations are not a democratic process. They have a paramilitary organization with a supreme commander at the top, not the Clark fucking 5.

 

The final say is not with the Board, or even the other executives. If they have a problem, then they can take it up with the investors. If there was really a problem, I’m guessing Ohga’s head would be on a stick. since this did not happen, I am guessing that the REAL opposition was minimal to moderate-more like misgivings, and that at the worst, they were waiting to hang him WHEN IT FAILED.

 

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 22, 2013
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Mongunzoo
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MASSIVELY OFF-TOPIC

 

I’m really starting to get fed up with what constitutes Journalism these days. The 24-hour News cycle has really not done us any favors. People can just say shit and assume shit stuff words and emotions into people. And this disinformation spreads and gets even worse as it strays farther from it’s source.

This is why I do not look at this noise. I view the business as the objective reality.

 

In other words, Sales equal Quality, There are no “interpretations” to what people do and say, and the way business works is not an opinion. This is not a concept you will see typically shared in gaming message forums or in Gaming articles which typically focuses on personal opinions about games And that’s fine-the way it is meant to be. But we aren’t talking about games here. We are talking business. And this seems to be where these shithead “journalists” go awry. You cannot look at Business with the same lens as your Hypeup game articles.

 

 

An example of this is Nintendo, who keeps making games like Pikmin. It has its fans. However, I am looking at it from a business perspective. Pikmin 1 and 2 didn’t sell that well and certainly didn’t sell the Gamecube. Therefore, I can predict that Pikmin 3 will not sell well and will not push the Wii U hardware. Like clockwork, Pikmin 3 goes down in flames. This raises the question of, “Why did Nintendo make it in the first place?”

 

It may sound like I am giving a ‘commanding conclusion’, but the truth is that I am just viewing this through the lens of business. Game companies. Their objective is to not ‘do what they want (I’m MAD and must CRUSH NINTENDO, business DO NOT work like that) Their objective is to create profit. What is there to discuss about that? How does “I’M MAD, crush Nintendo” seem more reasonable than “Let’s put out the concept that you’ve already spent money and labor on”?

It must just be a fundamental disconnect. I truly did not realize that “Necessity Dictates” was controversial until I began posting on these forums, because in the business world this is not an alien concept. It tends to be the reality more often than not.This business context seems to be completely absent from most gaming circles, and I blame a lot of that on these Game “Journalists”.

 

 

Most game analysts don’t even examine the 80s, or early 90s periods of gaming. They only start when the PlayStation 1 came out. This is the chief reason why all the analysts were blind to the Wii Phenomenon. Nintendo intentionally copied Atari’s marketing of the 1980s (showing the enjoyment of people playing games instead of the games themselves). Wii Sports Tennis matches how people responded to PONG as well. It was easy follow the business context when it says, “The potential for Wii is very, very strong and could create a phenomenon like the market creating consoles of the NES.” When Wii shot off, people were looking for answers as to ‘how?’ or ‘why?’ Because the Game Journalists have zero business acumen, and they were fucking wrong, that’s why.

 

 

The point to these shithead analysts and journalists is this: business is not up for debate The raw truth is that most journalists aren’t qualified to discuss business. Do these journalists read business literature or do they read gaming message forums for fun? One is substantial while the other is garbage. Which is okay if thats what you do. An example I run into often is gamers running around talking about, say, The Last Of Us as if it were fucking Shakespeare, and to them it probably is. Why? because the “journalists”, who are as unqualified to say what a good story is as they are to explain business said so? Fuck, They DONT EVEN BUY THE FUCKING GAMES, AND THEY GET TO TELL YOU WHETHER ITS WORTH SIXTY DOLLARS?!? Where does this make sense?

———————————————————————————————————————————-

There. Rant Over. Rushdawg, We have great discussions because you have the same context as I do, just through a different lens.I get what you are saying about Even CEO’s being Human Beings with feelings, and if I was in his shoes I would be pissed. But we can’t just assume that, especially based on the word of a wikipedia interpretation of some sensationalist shithead who can’t do anything else except write editorialized bilge.   

 

That said, I will look for some evidence to back that up. Like I said, I’ll even take hearsay form people who were there. But not this……

 

 

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 22, 2013
9:19 am
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RushDawg

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Mongunzoo said
The boardroom is not a nursery. There is ALWAYS opposition and discussion of direction. This does not mean that the optimal (and often only) path is not already layed out. Opposition, and yet they moved forward? Does that not tell you something?

 

Even if the details were not hammered out entirely, they had already spent considerable money and resources. AND LABOR, which you can never get back.

 

Yes, there is always a choice.

 

Option A: You “cut your losses” and do not put out the playstation, wasting all that time and money. You are guaranteed a loss.

 

Option B: You finish the project and you may lose money, but you may make money.

 

It is simple as that. The choice between a guaranteed loss, and a possible loss. And Possible wins out every time .

 

If you would like to call that a choice, then sure.

 

Oh and here is what was actually said in the article:

 

And it’s a vision that rose out from the rubble of a very public disaster. At the Consumer Electronics Show in June 1991, Sony revealed to the world a videogame console on which it had jointly worked with Nintendo. This SNES with a built-in CD-ROM drive was a project driven by Ken Kutaragi, a Sony executive who had come out of its hardware engineering division. It was to be Nintendo’s route into a brave new world of multimedia, and a way for Kutaragi to show his company how important the videogame industry could be. But the very day after Sony’s announcement, Nintendo declared that it would be breaking its deal with Sony by partnering with Philips instead.

This humiliating turnabout enraged Sony president Norio Ohga, but though it seemed sudden from the outside, problems had been boiling between the two companies for some time. The main issue was an agreement over how revenue would be collected – Sony had proposed to take care of money made from CD sales while Nintendo would collect from cartridge sales, and suggested that royalties would be figured out later.

But Ohga was dead set on remaining in the game. At the end of a July meeting to plan litigation against Nintendo, he declared defiantly: “We will never withdraw from this business. Keep going.” And so Kutaragi went to work with strong support from the very top of Sony. “Ken brought together a handful of engineers that had come out of a broadcast and professional realtime 3D graphics engine called System-G,” explains Phil Harrison, who joined Sony in September 1992 to start its European game publishing business, and would eventually go on to become president of Sony Computer Entertainment Worldwide Studios. System-G was a special-effects computer that broadcasters could use to augment live broadcasts with 3D images in realtime. “Technologically, that’s not really a million miles away from videogames, but this was a super high-end workstation. And Ken’s big vision was to take that, apply it in high volume and bring it into the home,” recalls Harrison.

In May that year, Sony finally put a stop to negotiations, and whether or not it should retain the project was decided at a pivotal meeting chaired by Ohga on June 24. The great majority of those present opposed it, but Kutaragi nevertheless revealed that he’d been developing a proprietary CD-ROM-based system capable of rendering 3D graphics, specifically for playing videogames – not multimedia. When Ohga asked what sort of chip it would require, Kutaragi replied that it would need one million gate arrays, a number that made Ohga laugh: Sony’s production of the time could only achieve 100,000. But Kutaragi slyly countered with: “Are you going to sit back and accept what Nintendo did to us?” The reminder enraged Ohga all over again. “There’s no hope of making further progress with a Nintendo-compatible 16bit machine,” he said. “Let’s chart our own course.”

 

The bold is editorializing by edge, who threw these little snippets in WITHOUT A QUOTE OR SHRED OF EVIDENCE THAT THAT WAS HOW HE FELT.

 

Watch how this already bad editorializing gets worse. Wikipedia takes it and says this:

 

The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing of the PlayStation project to rival Nintendo.[16]

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a “non-gaming role” regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).

 

This is deliberate misstatement. He gave the green light because”We will never withdraw. Keep going”, “there is no hope now of a Nintendo partnership”. “We will chart our own course”. There is nothing in either article to back up the bold of an enraged Ohga.

 

Seriously. This is not credible. I’m sorry, but it’s not….. lets just call this Incredible Hulk Ogha what it is-speculation.

 

Thank you for reminding me why I do not read anything these game journalists shit out….

It’s a gross over simplification to state that a possible gain wins out over a guaranteed loss every time.  By your logic, no game should ever be cancelled.  They already invested money in it right?  It might still make money right?  Let’s just keep throwing good money after bad.

 

Learning to walk away from a bad investment is an important business skill that you are severely underestimating.

 

Of course, we know the Playstation was a great investment, but my point still stands.

 

There’s a couple economic concepts that I’m sure you’re familiar with that are important to consider here.  One is the sunk cost fallacy.  Sony had already sunk money into videogame console development that they were not going to get back (especially if they walked away).  This is of course, a sunk cost.  The question at that time was continued investment in console development a good idea or not.  In hindsight, the answer is of course a resounding yes, but at the time, many within Sony weren’t so sure.

 

Secondly, there is opportunity cost.  Could the resources used to develop the PlayStation have been put to better use elsewhere?  Again, in hindsight, the answer is no, though at the time it sounds like there are many within Sony who felt otherwise.

 

Lastly, of course a corporation is not a democracy, though a corporation the size of Sony can’t function with one person literally calling 100% of the shots.  I’m sure the CEO rightly delegated many operational decisions to his direct reports, as they did to their direct reports and so on.  Again, the CEO makes the final call for something as big as developing a new product for an entirely new market though to suggest that he doesn’t seek and value input from board members, executives, etc. is just ridiculous.

 

Once again, he clearly had a choice and he definitely made the right one, but it was still a choice.  To suggest otherwise is ludicrous.  Why even have a meeting if he was just going to plow ahead with it?  

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 22, 2013
9:35 am
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RushDawg

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Mongunzoo said
MASSIVELY OFF-TOPIC

 

I’m really starting to get fed up with what constitutes Journalism these days. The 24-hour News cycle has really not done us any favors. People can just say shit and assume shit stuff words and emotions into people. And this disinformation spreads and gets even worse as it strays farther from it’s source.

This is why I do not look at this noise. I view the business as the objective reality.

 

In other words, Sales equal Quality, There are no “interpretations” to what people do and say, and the way business works is not an opinion. This is not a concept you will see typically shared in gaming message forums or in Gaming articles which typically focuses on personal opinions about games And that’s fine-the way it is meant to be. But we aren’t talking about games here. We are talking business. And this seems to be where these shithead “journalists” go awry. You cannot look at Business with the same lens as your Hypeup game articles.

 

 

An example of this is Nintendo, who keeps making games like Pikmin. It has its fans. However, I am looking at it from a business perspective. Pikmin 1 and 2 didn’t sell that well and certainly didn’t sell the Gamecube. Therefore, I can predict that Pikmin 3 will not sell well and will not push the Wii U hardware. Like clockwork, Pikmin 3 goes down in flames. This raises the question of, “Why did Nintendo make it in the first place?”

 

It may sound like I am giving a ‘commanding conclusion’, but the truth is that I am just viewing this through the lens of business. Game companies. Their objective is to not ‘do what they want (I’m MAD and must CRUSH NINTENDO, business DO NOT work like that) Their objective is to create profit. What is there to discuss about that? How does “I’M MAD, crush Nintendo” seem more reasonable than “Let’s put out the concept that you’ve already spent money and labor on”?

It must just be a fundamental disconnect. I truly did not realize that “Necessity Dictates” was controversial until I began posting on these forums, because in the business world this is not an alien concept. It tends to be the reality more often than not.This business context seems to be completely absent from most gaming circles, and I blame a lot of that on these Game “Journalists”.

 

 

Most game analysts don’t even examine the 80s, or early 90s periods of gaming. They only start when the PlayStation 1 came out. This is the chief reason why all the analysts were blind to the Wii Phenomenon. Nintendo intentionally copied Atari’s marketing of the 1980s (showing the enjoyment of people playing games instead of the games themselves). Wii Sports Tennis matches how people responded to PONG as well. It was easy follow the business context when it says, “The potential for Wii is very, very strong and could create a phenomenon like the market creating consoles of the NES.” When Wii shot off, people were looking for answers as to ‘how?’ or ‘why?’ Because the Game Journalists have zero business acumen, and they were fucking wrong, that’s why.

 

 

The point to these shithead analysts and journalists is this: business is not up for debate The raw truth is that most journalists aren’t qualified to discuss business. Do these journalists read business literature or do they read gaming message forums for fun? One is substantial while the other is garbage. Which is okay if thats what you do. An example I run into often is gamers running around talking about, say, The Last Of Us as if it were fucking Shakespeare, and to them it probably is. Why? because the “journalists”, who are as unqualified to say what a good story is as they are to explain business said so? Fuck, They DONT EVEN BUY THE FUCKING GAMES, AND THEY GET TO TELL YOU WHETHER ITS WORTH SIXTY DOLLARS?!? Where does this make sense?

———————————————————————————————————————————-

There. Rant Over. Rushdawg, We have great discussions because you have the same context as I do, just through a different lens.I get what you are saying about Even CEO’s being Human Beings with feelings, and if I was in his shoes I would be pissed. But we can’t just assume that, especially based on the word of a wikipedia interpretation of some sensationalist shithead who can’t do anything else except write editorialized bilge.   

 

That said, I will look for some evidence to back that up. Like I said, I’ll even take hearsay form people who were there. But not this……

 

 

There’s always been a 24-hour news cycle, even in the newspaper days.  Journalists would make mistakes all the time in order to have a story ready for the next morning.  These mistakes, if found, would typically be buried deep in the paper’s retractions section on page 8 the following day.

 

The difference with the internet is that the story doesn’t get used to line a bird cage the next day, it just stays there forever.  Corrections do still get made, but because we are being bombarded with so much new news all the time, people tend to overlook a lot of things.

 

Back to business, I know that businesses exist to make money, that much is obvious to anyone with even a high school knowledge of the business world.  Publicly traded companies especially have an important responsibility to their shareholders.

 

That said, the devil is always in the details and while the goal is always “make the most money”, the path towards doing so isn’t always clear.  In hindsight, any time a public company takes a loss they would have been better off just using all the shareholder’s cash to buy a bond or heck, even just sitting on the cash.

Sure, sales equal success and sales equal quality, but I don’t have a crystal ball, do you?  No one can say with 100% certainty that something will sell as expected, which is why company’s miss expectations all the time.

 

Lastly, while emotion should be removed from business decision making as much as possible, it is a reality of the human condition that emotion will come into play to a certain degree.  As you said, the CEO has a tremendous amount of power to lead a publicly traded company in one direction or another.  I’m sure if you look at a case study of many failed businesses, you would see instances of CEO arrogance, fear, etc. if you look behind the failed strategies themselves.

 

As an example that’s close to home to me, if you look at the recent failings of Blackberry, you’ll see the arrogance of the company’s two co-CEOs that helped lead them to the mess they’re in.  Dig a little deeper and you’ll also read of in-fighting amongst the subordinates of each co-CEO (which makes a good case for why their should only be one person in charge).

 

 

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 22, 2013
9:37 am
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Back on topic, you also forgot Fire Emblem Awakening as a reason to buy the 3DS.

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 22, 2013
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Mongunzoo
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Though Opportunity Cost is an important factor to consider, I have observed that the larger the company (and it’s resources), the less this rule is observed. My old company had tremendous resources at it’s disposal, and only used opportunity cost analysis as a small bullet-point instead of a primary factor. By contrast my new enterprise is ruled by tradeoff analyses since scarcity demands it. I’d wager that Sony is in the former.

Sunk Cost is ALWAYS important, but to say that whenever sunk costs are considered in decisions that it is a bad thing is something that I have disagreed with for a long time. It is human nature to want to regain money, and while there is always the potential to “throw good money after bad”, a proper business analysis involving other factors (Future costs, blowback, probability of success,industry outlook, competition, and economic climate) can alleviate this considerably.

That is most likely where the “discussion” occurred. From reading between the horseshit, It seems to me that much of the discussion was being done by executives on the side. As I am now positive you are in business I will assume you know how the boardroom operates. CEOs have full power to set direction. Sure they listen and take advice, I never said otherwise. But there are always factions within, and the CEO may be sympathetic  to one side or the other based on his personal outlook. By my observations, Ohga was intent on entering this industry. Pure speculation, but Ever since saving Katuragi’s ass during the SNES sound chip saga,  I have seen a pattern in Ohga’s business dealings, one that leads to the playstation. He seemed to want a partnership, but it’s dissolution did not stop him from entering the game market, which at the time was growing tremendously. If the decsion had not already been made, why was Katuragi ALREADY working on the project prior to that 1992 meeting (and after Nintendo had already pulled out)? I am sure that upper management had misgivings. That is their job. The CEO’s job is to see the future. TO USE THEIR CRYSTAL BALL, in this case their knowledge of business and instincts. To be a CEO you must SEE THE FUTURE and be correct most of the time.

That’s the stakes in executive level business. That is why executives make so much money. good ones deserve every penny of it.         

 

Finally we have been down this road before. There is always a choice. In general I just seem to see choice as much more limited than you make it out to be, since I accept that necessity is the motivator to human behavior. You have choice, but how many of us exercise that choice unless a series of events spurs us to action(and by then the choices number considerably less)? Human nature is founded on inaction until our back is against a wall. Political, military and business mindsets accept this, and history is full of examples. 

 

At the ultimate heart of this is how much has Human nature changed over the years?

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 22, 2013
10:45 am
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Mongunzoo
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Two CEOS?

 

Jesus……..

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 23, 2013
12:48 am
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RushDawg

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Mongunzoo said
Two CEOS?

 

Jesus……..

I know, its insanity!

 

Obviously you need three CEOs, otherwise you don’t have a tie-breaking vote!

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

October 23, 2013
1:11 am
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Mongunzoo
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As ridiculous as that sound, three CEOS would be an improvement…

 

BTW, how are the new fire emblems? The only one I have played was GOTHW, and it is very good!

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

October 26, 2013
11:45 am
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Antarch
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Only buy a 3DS if you often play games while you’re away from home.. If you already have a Wii I don’t think you need a 3DS because their library is similar.

Mines been collecting dust ever since I bought it..

October 26, 2013
6:59 pm
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HectorVenezula
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I’d have to disagree with the previous statement ever since I got my 3DS I never touch my Wii anymore. With Pokemon, Luigi’s manision, Donkey Kong what’s not to like.

November 27, 2013
7:42 pm
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Has anybody gotten a 2DS yet? I really want it for Star Fox 64 3D and Sonic Racing Transformed, also maybe Ocarina of Time 3D and Sonic Generations 3D…. 

also, the next Super Smash Bros will be for Wii U AND 3DS :)  

November 30, 2013
6:26 pm
grimm

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Only handhelds i have are Neo Geo Pocket Color, with 3 games. Faselei, Metal Slug 1st mission and Last Blade.

Also have a Gizmondo, with all officially released games (with most unreleased as cracked fully playable games such as Conflict Vietnam and Carmageddon, and Hit and Myth, which was actually released, but not untill Gizmondo had went belly up, and only on ebay at limited numbers… Very hard to find outside cracked files. I also have most accessories for it, boxed, and many actual consoles. I started that collection early this year and have already gathered most of the items. Some came expensively, but most at fair prices. I even have two shirts and the E3 catalogue.

I have Asperger's Syndrome, which means i can come across as rigid and overly argumentative. Please try and look past this and contact me if you have a problem with what/how i type. I type and read very literally and use no undertones. Thank you for trying to understand. http://en.wikipedia.org/wiki/A.....r_syndrome

December 1, 2013
5:04 pm
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Mongunzoo
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2Ds Rocks just as much as DS did! Thank you for listening, Nintendo!

Exploring the New World on Nintendo Switch. Currently Playing: Zelda BOTW, Octopath Traveler, Sonic Mania, Yoku's Island Express, Mega Man 11. Currently Watching: Marble Hornets, Luther, Black Mirror, JoJo's Bizarre Adventure Part 5. Currently Reading: Influence by Robert Cialdini.

December 28, 2013
12:25 am
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RushDawg

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Mongunzoo said
2Ds Rocks just as much as DS did! Thank you for listening, Nintendo!

What specifically do you like about the 2DS?  Low cost?  Build quality?

Now playing: SNES - Phalanx, R-Type III, Genesis - Bio Hazard Battle, PS3 - Dragon's Crown

December 28, 2013
4:56 pm
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HectorVenezula
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What’s not to like about the 2ds I currently have the original 3ds but I’ve used the 2ds and they are great. Ever since the DS lite they have been using cheap ass plastic and the 3ds XL was no different but even with the cheap plastic on the 2ds its no where near as noticeable because it doesn’t have the folding screen so no more wobbly DS lite screens that never stay open. Plus the 3D on the 3ds isn’t really that great anyway. Hell even if you have a 3ds or don’t like the 2ds at all it wouldn’t hurt to pick it up it will probably be collectible like the Gameboy micro someday.

January 7, 2014
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I got a 2DS for Christmas and so far I’m a little underwhelmed. Because I have an AES encrypyed network, the 2DS cannot connect to the internet – I wasn’t necessarily excited for the internet feature, but it’s definitely a letdown considering nearly 3/4 of all the pack-in software requires that you connect to the internet (Mii stuff, online demos, ESHOP). If I want to use the internet, I can go to a “Nintendo Zone”, i.e., Starbucks or some other places with free Wi-Fi.

The pre-loaded software is mediocre at best, creepy at worst – there’s a game called FaceRaiders that if you take a picture of your face you shoot your own face – as helicopters. Definitely going to ignore that one. The Camera feature is also really weak – maybe because its 3D but you can’t really see the images because it’s a 2D system?

There’s also these confusing little “AR Cards- augmented reality”. The concept is a neat one – put a card on a flat surface and play little arcade-style games in real-time on your desk and with the game interacting around your environment – but again, the weak camera has trouble processing your environment sometimes and the little games are weak (archery, some kind of pool cue game). In order to use the Mario, Samus, Link, Pikmin and Kirby AR cards, you have to beat the ? card first, which I have yet to do because, like I said, the weak camera makes it difficult for you to complete the games. It definitely seems like a work in progress, one which I’m thankful Nintendo threw in for free without much fanfare when they could have tried to make it like the U GamePad – “Augmented Reality cards! Play as Mario on your kitchen table! $50 for games that hardly work at all!”.

I got the system bundled with Star Fox 64 3D from Toys R Us, which, even though I called them to make sure the game would come pack-in with the system – I get the system in the mail – and no game. After over an hour on the phone and multiple visits to the store that didn’t have it yet, I eventually got Star Fox for free, but it was certainly annoying. So far it’s the only game I have yet, but I’ll get Sonic Racing Transformed next week – the main reason why I bought the system. 

The handfeel of the 2DS is better than the DS (I played MarioKart on DS recently and within 15 minutes my palm was aching from the corner stabbing into it), although your hands will generally hurt/loose feeling after a couple hours :). Considering I’ve never liked the stylus-double screen gimmick, I don’t really care for that much – it’s just an updated Game Boy to me 🙂 

I’m excited to play some new games to say the least though 

January 16, 2014
11:38 pm
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Antarch
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I took my 3ds out of the drawer for the first time in like 2 years.. I think it’s going to revive. Upcoming games like Smash Bros and Mario Kart seem to be very good. The new zelda also seems awesome. I bought Mega Man 1 and Super Hang-On on the virtual console. I hope I won’t put it back in the drawer in a week from now though!

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